That looks good, thanks for the link. I was actually thinking if there was 
anything like that for maya... in softimage I used the render region a lot when 
doing asset's look development, re rendering and comparingconstantly different 
channels on the fly (specular, env reflection... albedo...etc) that speed up 
things a lot... didn't look at the link in detail but I am hoping that provides 
the same functionality as soft had/has... 
btw, I am currently using maya/guerilla renderer for a gig and for those who 
still seek some alternatives around there... I llrecommend you to take a look. 
After going a bit in depth in the interface I was very glad with the lookdev & 
lighting workflow/environmentit provides. And I believe the license its free if 
I am not wrong...  all the lookdev / lighting team here... really likes working 
with that tool. But I know in a future gig... I ll need to deal with maya 
lookdev/lighting workflow.... so is good to see it getting updates in this 
area... even if that doest not comes from autodesk...
cheers


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From: [email protected]
To: [email protected]
Date: Tue, 8 Apr 2014 09:16:30 -0400
Subject: Missing the render region in Maya? Not anymore...

Albeit not perfect, it’s pretty nice to have something that’s 
similar!http://therenderblog.com/maya-viewport-render/                          
            

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