That looks good, thanks for the link. I was actually thinking if there was anything like that for maya... in softimage I used the render region a lot when doing asset's look development, re rendering and comparingconstantly different channels on the fly (specular, env reflection... albedo...etc) that speed up things a lot... didn't look at the link in detail but I am hoping that provides the same functionality as soft had/has... btw, I am currently using maya/guerilla renderer for a gig and for those who still seek some alternatives around there... I llrecommend you to take a look. After going a bit in depth in the interface I was very glad with the lookdev & lighting workflow/environmentit provides. And I believe the license its free if I am not wrong... all the lookdev / lighting team here... really likes working with that tool. But I know in a future gig... I ll need to deal with maya lookdev/lighting workflow.... so is good to see it getting updates in this area... even if that doest not comes from autodesk... cheers
IMDB | Portfolio | Vimeo | Linkedin From: [email protected] To: [email protected] Date: Tue, 8 Apr 2014 09:16:30 -0400 Subject: Missing the render region in Maya? Not anymore... Albeit not perfect, it’s pretty nice to have something that’s similar!http://therenderblog.com/maya-viewport-render/

