Plus with Suites, Maya/Max users were a target for Softimage usage and 
adoption, so made more sense for those interaction modes, rather than the other 
way round.

-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson
Sent: 11 April 2014 17:07
To: softimage@listproc.autodesk.com
Subject: RE: Humanize Maya project

Suites were about interop and using the best features of each product so the 
suite development focused on this.

To that end it wouldn't have made sense to try and make any package in the 
suite emulate all the others. Softimage already had Maya/Max key bindings but 
this was pre-existing functionality and had it not existed I do not think it 
would have been developed for the suites.
--
Brent

-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: 11 April 2014 16:24
To: softimage@listproc.autodesk.com
Subject: Re: Humanize Maya project

Brent McPherson schreef op 11-4-2014 17:18:
> You almost never see market leaders making these types of moves as the 
> potential returns will be much smaller.
But once they started sharing suites together, the story changed ever so 
slightly, one would image... ;)

Greetz
Leendert

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com


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