Plus with Suites, Maya/Max users were a target for Softimage usage and adoption, so made more sense for those interaction modes, rather than the other way round.
-----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson Sent: 11 April 2014 17:07 To: softimage@listproc.autodesk.com Subject: RE: Humanize Maya project Suites were about interop and using the best features of each product so the suite development focused on this. To that end it wouldn't have made sense to try and make any package in the suite emulate all the others. Softimage already had Maya/Max key bindings but this was pre-existing functionality and had it not existed I do not think it would have been developed for the suites. -- Brent -----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: 11 April 2014 16:24 To: softimage@listproc.autodesk.com Subject: Re: Humanize Maya project Brent McPherson schreef op 11-4-2014 17:18: > You almost never see market leaders making these types of moves as the > potential returns will be much smaller. But once they started sharing suites together, the story changed ever so slightly, one would image... ;) Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
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