If I may add my 2 c:
I agree. It doesn't matter how things are called, arranged in the UI, or
are otherwise just different.
But what does is that there ain't more difficulties, more buttons to
click in the end, or more corners to think around.

For sure there will be some shards to swallow, though - no matter where
you go.
Humanize M will hopefully break those further down.
Also if a person is making the switch to maya. they should whole
heartedly make the switch and let go of any preconceived ideas of what
they want the package to be.  Instead they should face reality and
learn it inside and out.

At least IMO



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