If I may add my 2 c: I agree. It doesn't matter how things are called, arranged in the UI, or are otherwise just different. But what does is that there ain't more difficulties, more buttons to click in the end, or more corners to think around.
For sure there will be some shards to swallow, though - no matter where you go. Humanize M will hopefully break those further down.
Also if a person is making the switch to maya. they should whole heartedly make the switch and let go of any preconceived ideas of what they want the package to be. Instead they should face reality and learn it inside and out. At least IMO
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