this gui looks cool, but i would stay away from it. Depending on what type
of artist/td you are, you will spend a lot of time at other peoples desk,
especially if you deal with animators.

I believe that a TD should use the standard hotkeys and the standard gui as
much as possible. Otherwise he will be useless when it comes to helping an
animator out with a problem.

When the animators get a bit too crazy with their hotkeys and UI  they
actually affect how quickly they can get support, but that is their choice
and they pay the price for it, me as a TD i think that I should be prepared
to offer support as quickly as possible.

Also if a person is making the switch to maya. they should whole heartedly
make the switch and let go of any preconceived ideas of what they want the
package to be.  Instead they should face reality and learn it inside and
out.

At least IMO




On Fri, Apr 11, 2014 at 7:34 AM, Raffaele Fragapane <
[email protected]> wrote:

> They chose to show it now because it's, for the first time, somewhat worth
> showing.
> Presto isn't that old, Marionette was its predecessor and it's been the
> main package only a few years ago. Presto is being shown in tandem with
> Pixar's GPU push and new "openness" trying to drive industry standards
> aligned with their intenral standards, and because nVIDIA is a partner.
> I seriously doubt it'll go commercial any time soon, AFAIK the rigging and
> animation components are incredibly intertwined, and not many people will
> even conceive working like that. There would also be hardly any return to
> it most likely, it's a completely different scenario compared to PRMan.
>
> But yeah, you can always hope, weirder things have happened, but I
> wouldn't stay up at night for this one ;)
>
>
> On Thu, Apr 10, 2014 at 6:45 PM, Cristobal Infante <[email protected]>wrote:
>
>> It did make me think when I saw the PRESTO demo, why are they showing all
>> this tech us now after all this years of secrecy?
>>
>> Let's not forget they sell RenderMan, and I am sure the've lost a hell of
>> a lot of business to Solid Angle's Arnold.
>>
>> Could this be a strategy to get back in? We can only hope right ;)
>>
>>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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