Hi Chris, why not just re-attach the instances to your incoming cache so then they will be live, it does not matter they are 'in' the cache, on fact you can copy and paste the instance part of your original Ice tree into one on the incoming cache tree, which means you can do your retiming on the cache too. Sandy On 18 Apr 2014 7:30 PM, "Chris Johnson" <[email protected]> wrote:
> yeah I tried that and didn't seem to work...also tried and fbx export and > driving that with a .pc2 in max and that didn't work either. > > > On Fri, Apr 18, 2014 at 12:40 PM, Ben Houston <[email protected]> wrote: > >> Exocortex crate can likely do it. Try the demo to see if it works for >> you... >> On 17 Apr 2014 23:34, "Chris Johnson" <[email protected]> wrote: >> >>> So I baked a cache of a pointcloud with instanced shapes. Then I >>> reimported that cache and cut it up in the animation mixer and re-timed >>> it....bkaed it down to a final cache. However I was going to use this >>> Grahame fuller's method ( >>> http://www.si-community.com/community/viewtopic.php?f=19&t=3588) to >>> export it but that only works when the instance shapes are live. now that >>> the sim is baked down I need another method to get this over. I tried >>> exporting the cloud as .fbx and writing a .pc2 cache but max didn't like >>> that. >>> >>> Thanks in advance. >>> >> >

