Not according to many many Google searches :-/
On Sun, Apr 20, 2014 at 12:39 PM, Sebastien Sterling < [email protected]> wrote: > Surely they have some kind of an equivalence. > > > On 20 April 2014 18:13, Eric Turman <[email protected]> wrote: > >> I'm porting over some of my core rig components. when I hit a brick >> wall... >> >> Maya having no exponent or power nodes?!?! >> >> Sure I could roll my own in C++ if my C++ code-fu was strong enough or >> use one of the plugins that have already been compiled. >> >> The problems are: >> 1) I can not require a client to figure out how to install a plugin in >> order for a rig to work >> 2) None of these plugins that I can find have been compiled for Maya 2015 >> >> Maya's expressions are too slow to evaluate. Does anyone have any >> suggestions of how I can get around this in the node editor without >> resorting to a plugin? >> >> I swear, the "brilliant" mastermind behind EOLing Softimage deserves >> several sharp kicks in the yarbles >.< >> >> -=Eric >> >> -- >> >> >> >> >> -=T=- >> > > -- -=T=-

