And that might be the funniest reason to keep this list alive as it becomes the best place to get Maya answers due to the community of the Softimage list. And another top place to get Houdini answers, the Sidefx list has always been very similar.
Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark > On Apr 20, 2014, at 10:53 AM, Eric Turman <[email protected]> wrote: > > Brilliant! Thank you very much, I would not have thought of looking there. > Now I can stop pouring over the internet looking for a solution and get back > to work ;) > > It is odd that this didn't come up in any Google searches. > > Thanks again Ben :) > > I'm so glad that this list is still alive. > > >> On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker <[email protected]> wrote: >> multiplyDivide node can do power. >> >> >>> On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman <[email protected]> wrote: >>> I'm porting over some of my core rig components. when I hit a brick wall... >>> >>> Maya having no exponent or power nodes?!?! >>> >>> Sure I could roll my own in C++ if my C++ code-fu was strong enough or use >>> one of the plugins that have already been compiled. >>> >>> The problems are: >>> 1) I can not require a client to figure out how to install a plugin in >>> order for a rig to work >>> 2) None of these plugins that I can find have been compiled for Maya 2015 >>> >>> Maya's expressions are too slow to evaluate. Does anyone have any >>> suggestions of how I can get around this in the node editor without >>> resorting to a plugin? >>> >>> I swear, the "brilliant" mastermind behind EOLing Softimage deserves >>> several sharp kicks in the yarbles >.< >>> >>> -=Eric >>> >>> -- >>> >>> >>> >>> >>> -=T=- > > > > -- > > > > > -=T=-

