Jim,
I was on it, I never found the Maya list as useful as the soft list was at that 
time, the Maya list was mostly overrun by students.

Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark

> On Apr 20, 2014, at 9:29 PM, jim bough <[email protected]> wrote:
> 
> Graham,
> 
> That might be true, but there was a time when the maya list server was every 
> bit as active and helpful. It never recovered from the closing, for whatever 
> reason it wasn't properly switched over to the highend list server, and lost 
> many participants.  I would like to see it regain it former usefulness.
> 
> From: [email protected]
> Subject: Re: Why is Maya the standard when it lacks basic math nodes?
> Date: Sun, 20 Apr 2014 21:14:51 -0700
> To: [email protected]
> 
> And that might be the funniest reason to keep this list alive as it becomes 
> the best place to get Maya answers due to the community of the Softimage list.
> And another top place to get Houdini answers, the Sidefx list has always been 
> very similar.
> 
> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
> phone: why-I-stereo
> http://www.linkedin.com/in/grahamclark
> 
> On Apr 20, 2014, at 10:53 AM, Eric Turman <[email protected]> wrote:
> 
> Brilliant! Thank you very much, I would not have thought of looking there. 
> Now I can stop pouring over the internet looking for a solution and get back 
> to work ;)
> 
> It is odd that this didn't come up in any Google searches. 
> 
> Thanks again Ben :)
> 
> I'm so glad that this list is still alive.
> 
> 
> On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker <[email protected]> wrote:
> multiplyDivide node can do power.
> 
> 
> On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman <[email protected]> wrote:
> I'm porting over some of my core rig components. when I hit a brick wall...
> 
> Maya having no exponent or power nodes?!?! 
> 
> Sure I could roll my own in C++ if my C++ code-fu was strong enough or use 
> one of the plugins that have already been compiled.
> 
> The problems are: 
> 1) I can not require a client to figure out how to install a plugin in order 
> for a rig to work 
> 2) None of these plugins that I can find have been compiled for Maya 2015
> 
> Maya's expressions are too slow to evaluate. Does anyone have any suggestions 
> of how I can get around this in the node editor without resorting to a plugin?
> 
> I swear, the "brilliant" mastermind behind EOLing Softimage deserves several 
> sharp kicks in the yarbles >.<
> 
> -=Eric
> 
> -- 
> 
> 
> 
> 
> -=T=-
> 
> 
> 
> 
> -- 
> 
> 
> 
> 
> -=T=-

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