Jim, I was on it, I never found the Maya list as useful as the soft list was at that time, the Maya list was mostly overrun by students.
Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D phone: why-I-stereo http://www.linkedin.com/in/grahamclark > On Apr 20, 2014, at 9:29 PM, jim bough <[email protected]> wrote: > > Graham, > > That might be true, but there was a time when the maya list server was every > bit as active and helpful. It never recovered from the closing, for whatever > reason it wasn't properly switched over to the highend list server, and lost > many participants. I would like to see it regain it former usefulness. > > From: [email protected] > Subject: Re: Why is Maya the standard when it lacks basic math nodes? > Date: Sun, 20 Apr 2014 21:14:51 -0700 > To: [email protected] > > And that might be the funniest reason to keep this list alive as it becomes > the best place to get Maya answers due to the community of the Softimage list. > And another top place to get Houdini answers, the Sidefx list has always been > very similar. > > Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D > phone: why-I-stereo > http://www.linkedin.com/in/grahamclark > > On Apr 20, 2014, at 10:53 AM, Eric Turman <[email protected]> wrote: > > Brilliant! Thank you very much, I would not have thought of looking there. > Now I can stop pouring over the internet looking for a solution and get back > to work ;) > > It is odd that this didn't come up in any Google searches. > > Thanks again Ben :) > > I'm so glad that this list is still alive. > > > On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker <[email protected]> wrote: > multiplyDivide node can do power. > > > On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman <[email protected]> wrote: > I'm porting over some of my core rig components. when I hit a brick wall... > > Maya having no exponent or power nodes?!?! > > Sure I could roll my own in C++ if my C++ code-fu was strong enough or use > one of the plugins that have already been compiled. > > The problems are: > 1) I can not require a client to figure out how to install a plugin in order > for a rig to work > 2) None of these plugins that I can find have been compiled for Maya 2015 > > Maya's expressions are too slow to evaluate. Does anyone have any suggestions > of how I can get around this in the node editor without resorting to a plugin? > > I swear, the "brilliant" mastermind behind EOLing Softimage deserves several > sharp kicks in the yarbles >.< > > -=Eric > > -- > > > > > -=T=- > > > > > -- > > > > > -=T=-

