No, meshes are frozen. Some have polygon clusters, others not. Seems not
to make a difference.
------ Originalnachricht ------
Von: "Oscar Juarez" <[email protected]>
An: "[email protected]" <[email protected]>
Gesendet: 22.04.2014 12:45:39
Betreff: Re: Re[2]: lag when editing components
Maybe some kind of user normals, clusters or are they connected in some
way to other things in the scene, or share some kind of property?
On Tue, Apr 22, 2014 at 12:27 PM, Eugen Sares <[email protected]>
wrote:
Hi, thanks!
Yes, I isolate the objects of course.
------ Originalnachricht ------
Von: "Oscar Juarez" <[email protected]>
An: "Eugen Sares" <[email protected]>;
"[email protected]" <[email protected]>
Gesendet: 22.04.2014 12:06:16
Betreff: Re: lag when editing components
does this happen if everything is hidden but the object you are
editing?
On Tue, Apr 22, 2014 at 11:48 AM, Eugen Sares <[email protected]>
wrote:
Hello,
architectural scene here, >5500 objects.
Whenever I edit any polygon mesh, I get a strange few seconds delay
before the components actually move. Extremely annoying!
When I create a new object, there's a few seconds delay, too.
Is all this due to the fact that Softimage doesn't handle high
object counts too well?
Anything I can do about it?
Splitting up the scene, of course. Already did this to a degree, but
that make things quite hard to keep together in the end.
Thanks a lot!
Eugen
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