you could put stuff in models and export those, delete the model and then 
import them again as a reference – now you can offload models to alleviate the 
scene while working.
to a degree import/export as a model can do some clean up – and rebuilding your 
scene as a new scene with only reference models can make a huge difference. 

if with layers you mean renderpasses – the objects in a model keep their 
assignment to partitions (test it first of course, it’s in one of the deltas, 
group memberships or so) – so the renderpasses should be good. dunno about 
layers, as I don’t use them, but it might also work – I guess it’s the same 
delta.

something else entirely - you don’t have any icetrees (elsewhere in the scene) 
by any chance?
I’ve found they can seriously slowdown interactivity and viewport refresh – 
even when invisible!
something with checking their validity on each change of the scene.




From: Eugen Sares 
Sent: Tuesday, April 22, 2014 10:13 PM
To: [email protected] 
Subject: Re[4]: lag when editing components

Hi,
that would follow... the scene is rather 'old', and I have messed a lot with 
it. Wouldn't be surprised if it contained some garbage already.
How can I mop up? Merge? Means loosing all layers, right?

Reply via email to