Yes, Quadros are significantly slower than their gaming counterparts if you 
spend the same amount of money. Just compare the number of cuda cores for that 
matter... But that has more impact on the triangle count, realtime shaders and 
such things that are mostly important for games. Of course it's nice to move 
heavy geo in the viewport faster, but personally I'd use layers, hidden groups 
and all that to make viewport response snappier and have on the other side a 
100% stable softimage with no selection bugs, fcurve editing glitches and that 
can happen with geforce cards.

 

Quadros, even if slower (e.g. the quadro4000 has 256 cuda cores. I think your 
geforce has perhaps a thousand and both are at the same price) have better 
support in drivers and beeing optimized, certified and tested against various 
DDC tools. In general they are less flaky. Quadros also have 'double precision' 
what is important for scientific simulations. Not important for Softimage 
however. 

 

I don't know if there are any real differences between the drivers. I think 
they're identical inside but using specific functions or code depending on the 
card installed. I once used a geforce driver on a quadro4000...just for 
testing. It worked but I didnt use it heavily in production with softimage. It 
was just a test out of curiosity. I assume a quadro driver will potentially 
work with a geforce card but it won't make any difference. Drivers recognizes 
the card and using their specific functionality, depending on the card on which 
they are running. So don't expect to have 'quadro features' on a geforce card 
by simply installing a quadro driver :)

 

Many years ago there were a "soft quadro hack" to turn geforce cards into 
quadro cards but nvidia made that impossible since then.

 

sven

 

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Eugen Sares
Sent: Tuesday, April 22, 2014 2:48 PM
To: [email protected]
Subject: Re[4]: lag when editing components

 

HQV was turned off in the prefs. Never used it, ever. Just no good.

 

@Sven: ok... thought the Quadros were somewhat slower even?

Is there a difference in the drivers between Quadro and GeForce?

 

 

------ Originalnachricht ------

Von: "James De Colling" <[email protected]>

An: "[email protected]" <[email protected]>

Gesendet: 22.04.2014 14:33:46

Betreff: Re: Re[2]: lag when editing components

 

make sure your not using High Quality mode in the viewport settings, it lags 
heavily for me when creating / deleting objects. 

 

...not to mention someone decided to remove AA when there is viewport 
interaction...*grumble*

 

On Tue, Apr 22, 2014 at 10:26 PM, Sven Constable <[email protected]> 
wrote:

Nvidia Quadro4000 with driver version 332.50

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Eugen Sares
Sent: Tuesday, April 22, 2014 2:17 PM
To: [email protected]
Subject: Re[2]: lag when editing components

 

Ok, interesting! Thanks for the test!

Which graphics card are you using?

 

 

 

------ Originalnachricht ------

Von: "Sven Constable" <[email protected]>

An: "'Eugen Sares'" <[email protected]>; [email protected]

Gesendet: 22.04.2014 14:10:53

Betreff: RE: lag when editing components

 

I tried a testscene with around 11,000 objects (~11 mio. triangles). All hidden 
except one object and transforming and selecting components on it performs as 
fast as in a single-object scene. I'm using a quadro4000. Maybe it's on the 
graphics card.

sven

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Eugen Sares
Sent: Tuesday, April 22, 2014 11:48 AM
To: [email protected]
Subject: lag when editing components

 

Hello,

architectural scene here, >5500 objects.

Whenever I edit any polygon mesh, I get a strange few seconds delay before the 
components actually move. Extremely annoying!

When I create a new object, there's a few seconds delay, too.

Is all this due to the fact that Softimage doesn't handle high object counts 
too well?

Anything I can do about it?

Splitting up the scene, of course. Already did this to a degree, but that make 
things quite hard to keep together in the end.

 

Thanks a lot!

Eugen

 


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