Hi everybody,

I've been scratching my head over this ever since I first touched vertex colors in Softimage.
Feel free to lough in case I'm missing something entirely obvious...

I have a poly object with an additional CAV property with some painted vertex colors (the default "Color" CAV property seems to be unpaintable so I created a new one). I now see my object with painted vertex colors in the viewport. However, when I'm done painting, I want to concentrate on some texturing work again, so I want to see the effect of the texture only, and not have it multiplied with the vertex colors, hence I want to disable vertex color display, and this is what I can't figure out.

I tried setting the per-instance vertex color value of the object's material to "None" (via scripting because the list box won't let me set it it to "None", it only shows a list of existing CAV properties):

Application.SetInstanceDataValue("cone", "Sources.Materials.DefaultLib.Scene_Material.CAV", None)

Since that didn't help, I decided to check display filters of the viewport cameras, found all kinds of stuff, but no option to disable CAV display on a per camera basis, or even globally.

So am I doomed to see those vertex colors in this scene and on this object forever, or is there any known way of disabling it? Please tell me there is and I just missed something.

Cheers,

     Stefan





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----------------------------------------------------
                                   Stefan Kubicek
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                         keyvis digital imagery
           Bürocenter Perchtoldsdorf
                       Alfred Feierfeilstraße 3
           A-2380 Perchtoldsdorf bei Wien
                    Phone:    +43/699/12614231
          www.keyvis.at  [email protected]
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