Hi everybody,
I've been scratching my head over this ever since I first touched vertex
colors in Softimage.
Feel free to lough in case I'm missing something entirely obvious...
I have a poly object with an additional CAV property with some painted
vertex colors (the default "Color" CAV property seems to be unpaintable so
I created a new one). I now see my object with painted vertex colors in
the viewport. However, when I'm done painting, I want to concentrate on
some texturing work again, so I want to see the effect of the texture
only, and not have it multiplied with the vertex colors, hence I want to
disable vertex color display, and this is what I can't figure out.
I tried setting the per-instance vertex color value of the object's
material to "None" (via scripting because the list box won't let me set it
it to "None", it only shows a list of existing CAV properties):
Application.SetInstanceDataValue("cone",
"Sources.Materials.DefaultLib.Scene_Material.CAV", None)
Since that didn't help, I decided to check display filters of the viewport
cameras, found all kinds of stuff, but no option to disable CAV display on
a per camera basis, or even globally.
So am I doomed to see those vertex colors in this scene and on this object
forever, or is there any known way of disabling it? Please tell me there
is and I just missed something.
Cheers,
Stefan
--
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Stefan Kubicek
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keyvis digital imagery
Bürocenter Perchtoldsdorf
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.keyvis.at [email protected]
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