objects Material -> OpenGL Tab -> Vertex Color Display Property group. just
select the field and type 'None' into it ( or anything you like ). BANG!

cheers
vladimir


On Tue, May 6, 2014 at 6:37 AM, Stefan Kubicek <[email protected]> wrote:

> Hi everybody,
>
> I've been scratching my head over this ever since I first touched vertex
> colors in Softimage.
> Feel free to lough in case I'm missing something entirely obvious...
>
> I have a poly object with an additional CAV property with some painted
> vertex colors (the default "Color" CAV property seems to be unpaintable so
> I created a new one). I now see my object with painted vertex colors in the
> viewport. However, when I'm done painting, I want to concentrate on some
> texturing work again, so I want to see the effect of the texture only, and
> not have it multiplied with the vertex colors, hence I want to disable
> vertex color display, and this is what I can't figure out.
>
> I tried setting the per-instance vertex color value of the object's
> material to "None" (via scripting because the list box won't let me set it
> it to "None", it only shows a list of existing CAV properties):
>
> Application.SetInstanceDataValue("cone", 
> "Sources.Materials.DefaultLib.Scene_Material.CAV",
> None)
>
> Since that didn't help, I decided to check display filters of the viewport
> cameras, found all kinds of stuff, but no option to disable CAV display on
> a per camera basis, or even globally.
>
> So am I doomed to see those vertex colors in this scene and on this object
> forever, or is there any known way of disabling it? Please tell me there is
> and I just missed something.
>
> Cheers,
>
>      Stefan
>
>
>
>
>
> --
>
>
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>                                    Stefan Kubicek
> ----------------------------------------------------
>                          keyvis digital imagery
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