Hi,
I am trying to setup a lookdev workflow in maya, and coming from xsi I am
usedto work doing shading while constantly switching comparing renders in the
render region,I do this for every different channel I need to compare
(specular, diffuse, sss, etc...) I find that really easy and quick to get
visual feedback while developing shaders.
I am trying to do the same thing in maya, but I don't seem to find the aov's in
theviewport as an option nor do I know if I can compare them on the fly.I know
that I can render separate or composed aov exr's but what I'd like is to be
able to preview and compare renders and multiple channels while on maya. So my
question is, am I obligated to go to nuke to do this using maya or am I missing
something obvious? thanks for your help.
Regards,
-Manuel
IMDB | Portfolio | Vimeo
| Linkedin