maybe not a deal breaker but not having the ability to edit operators after
the fact is pretty surprising. just because you end up freezing/deleting at
the end doesn't mean it isn't useful along the way. i don't keep every
operator ever used to create an object thinking i can just go back an
anytime but going back to bevel or split edge op a 10 or so operations IS
very helpful. i always work expecting to be able to tweak certain values
along the way. this is certainly going to go into my list of things to
watch out for in modo.


On Tue, May 6, 2014 at 2:57 PM, Sergio Mucino <[email protected]>wrote:

> Honestly, I hasn't been a deal breaker for me. I found that I used the
> history during modeling a lot less than I initially thought so (in
> applications that have it), and always end up deleting it.
> For animation, I do think I'd need it, but if Modo has been capable of
> delivering animations without it, it must just mean that it's done in a
> different way. So far, I've just been rigging with it, but I'll jump into
> more stuff soon, so I'll see how much I actually need it.
> I'm not closed to re-learning how to do things. It's just a matter of
> seeing how difficult they actually become, I guess.

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