Hi Eric, good to hear about emFlocking on Modo. Eric, I would like to Know why you choose Modo for transfer the plugins, and how is the SDK in Modo compared to Softimage in terms of ease implementation of new tools.
Cheers. Paulo Duarte 2014-08-07 12:54 GMT-03:00 Tim Crowson <[email protected]>: > Eric that's really great to hear! I'm especially pleased to know that the > devs are helping you! To be honest I hadn't heard anything in a long time > about your efforts and was afraid Modo users might simply have lost a great > contribution. > -Tim > > > On 8/7/2014 4:30 AM, Eric Mootz wrote: > > for what it's worth, here the Mootzoid plans regarding Modo: > > - *emReader* > This little plugin is already available for Modo. > - *emPolygonizer5* > The up-coming new emPolygonizer5 is also going to be available for > Modo (a first beta should be ready by the end of this month). I am in > contact with the Modo dev team and they are very supportive and are helping > me with some of the trickier SDK things that are not yet documented. > - *emFlock2* > This is not yet being ported, but I intend to have a closer look at > the new Modo particle SDK and - if possible - to port this flocking plugin > to Modo. > > That's it for now. A few conrete things, a few promises, let's see what > will happen ;) > > > Am 06.08.2014 23:44, schrieb Tim Crowson: > > The lack of 3rd party development is due to the poor documentation of the > SDK. The actual functionality of the SDK is fine, but it's very poorly > documented, with very few examples. This is a big problem and the Foundry > and the Modo devs themselves acknowledge it and have placed a high priority > on it. > -Tim > > On 8/6/2014 4:35 PM, Paulo Cesar Duarte wrote: > > > > One downside is that I see a few plugins being developed for it, don't > know if it is a more restrict to developers. > > > > > -- > > >

