I've been wondering the same for some time... you can't imagine all the complaints that my work colleagues had to endure when I started to use Maya :)
On 13 May 2014 14:30, Jordi Bares <[email protected]> wrote: > I don't know if I want to cry or laugh… > > Probably both… on a loop. > > jb > > > On 13 May 2014, at 17:52, Christopher Crouzet < > [email protected]> wrote: > > The code flushing out after execution is indeed a bit annoying but you get > used to it. The combo Ctrl+A then Ctrl+Enter quickly becomes an automatism. > > The two biggest annoyances for me were to code within the Script Editor (I > guess I'm too used to Sublime Text), and more importantly the persistence > of the variables. In my case this seemed to cause more bugs than the other > way around. Example: when refactoring a code and deleting some variables, > you expect the execution of the script to raise some errors if you forgot > to remove some occurences of those variables that you've deleted. With this > persistence thing, this will won't warn you of anything. If you're unlucky, > this will even preserve the expected behavior of the script. Then, when you > copy/paste the code in a library or when you reload Maya, bam. > > I guess the Script Editor is not made to code your super complex functions > anyways, but to workaround those issues, I came to use a quick/hacky > solution. > The idea is to create a .py script file somewhere in which you define a > main function that contains your script and that you call at the end of the > file. > > def main(): > maya = 'workaround land' > print maya > > main() > > > Then, just create a button in the shell that calls `execfile` with the > path of the .py file. The variables defined within the main function won't > pollute the environment—they won't persist. > > There's probably ways to wrap this up more nicely but I couldn't be arsed. > > > > On 13 May 2014 12:27, Jordi Bares <[email protected]> wrote: > >> Exactly right. >> >> Jordi Bares >> [email protected] >> >> On 13 May 2014, at 17:13, Peter Agg <[email protected]> wrote: >> >> Basically I want my scripts to stay there - whether I run them or close >> the program. I'll delete them when I'm good and ready, damnit! >> >> >> On 13 May 2014 15:42, Eric Thivierge <[email protected]> wrote: >> >>> What do you mean? Close and reopen it and your scripts are still there. >>> If you're talking about when you close Softimage, that is expected. That >>> kind of functionality is weird to me in Maya. It's like reloading your last >>> scene you had open before you closed the last time. >> >> >> > > > -- > Christopher Crouzet > *http://christophercrouzet.com* <http://christophercrouzet.com/> > > > -- Christopher Crouzet *http://christophercrouzet.com* <http://christophercrouzet.com>

