...and then you had the Soft script editor that clears itself out when it closes. Apparently no one gets this stuff right!
On 13 May 2014 15:21, Francois Lord <[email protected]> wrote: > I remember when The Foundry asked me what I wanted in a script editor. I > said: make it work like the XSI one. They said: everybody already said that > but about the Maya one. I didn't know how the Maya one worked so I assumed > it would be similar. > When Nuke finally came with a script editor, I was shocked! I never > understood why would someone want that. If you want to run commands and > forget about them, make it a shell, not a script editor! > Fortunately, they added an option not to clear the script. Problem solved. > > F > > > On 13-May-14 03:34, Andy Goehler wrote: > > > Nukes script editor behaves the same way. Down to the Selection and > Ctrl-Enter to execute. For the reason Raf has mentioned. > > Looking into Houdini there seems to be all options: the python shell and > the editor which does not delete the code :-) > > Andy > > On 13.05.2014, at 05:01, Matt Lind <[email protected]> wrote: > > Honestly, I cannot think of another ‘script editor’ in any application > that behaves in the way Maya’s does by deleting code upon clicking the > execute button. > > >

