...and then you had the Soft script editor that clears itself out when it
closes. Apparently no one gets this stuff right!


On 13 May 2014 15:21, Francois Lord <[email protected]> wrote:

>  I remember when The Foundry asked me what I wanted in a script editor. I
> said: make it work like the XSI one. They said: everybody already said that
> but about the Maya one. I didn't know how the Maya one worked so I assumed
> it would be similar.
> When Nuke finally came with a script editor, I was shocked! I never
> understood why would someone want that. If you want to run commands and
> forget about them, make it a shell, not a script editor!
> Fortunately, they added an option not to clear the script. Problem solved.
>
> F
>
>
> On 13-May-14 03:34, Andy Goehler wrote:
>
>
> Nukes script editor behaves the same way. Down to the Selection and
> Ctrl-Enter to execute. For the reason Raf has mentioned.
>
>  Looking into Houdini there seems to be all options: the python shell and
> the editor which does not delete the code :-)
>
>  Andy
>
> On 13.05.2014, at 05:01, Matt Lind <[email protected]> wrote:
>
>   Honestly, I cannot think of another ‘script editor’ in any application
> that behaves in the way Maya’s does by deleting code upon clicking the
> execute button.
>
>
>

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