What do you mean? Close and reopen it and your scripts are still there. If you're talking about when you close Softimage, that is expected. That kind of functionality is weird to me in Maya. It's like reloading your last scene you had open before you closed the last time.

On Tuesday, May 13, 2014 10:39:26 AM, Peter Agg wrote:
...and then you had the Soft script editor that clears itself out when
it closes. Apparently no one gets this stuff right!


On 13 May 2014 15:21, Francois Lord <[email protected]
<mailto:[email protected]>> wrote:

    I remember when The Foundry asked me what I wanted in a script
    editor. I said: make it work like the XSI one. They said:
    everybody already said that but about the Maya one. I didn't know
    how the Maya one worked so I assumed it would be similar.
    When Nuke finally came with a script editor, I was shocked! I
    never understood why would someone want that. If you want to run
    commands and forget about them, make it a shell, not a script editor!
    Fortunately, they added an option not to clear the script. Problem
    solved.

    F


    On 13-May-14 03:34, Andy Goehler wrote:

    Nukes script editor behaves the same way. Down to the Selection
    and Ctrl-Enter to execute. For the reason Raf has mentioned.

    Looking into Houdini there seems to be all options: the python
    shell and the editor which does not delete the code :-)

    Andy

    On 13.05.2014, at 05:01, Matt Lind <[email protected]
    <mailto:[email protected]>> wrote:

    Honestly, I cannot think of another ‘script editor’ in any
    application that behaves in the way Maya’s does by deleting code
    upon clicking the execute button.




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