A very wise person advised me quite a while ago when I was at a crossroads and 
Soft was still very much alive.  I sent an email to Andy Nicholas asking his 
opinion as I knew The Mill were using Soft and Houdini.  Andy described Houdini 
to me as not so much a 3d application as an operating system for a 3d 
environment.  After spending some serious time with Houdini recently I couldn't 
think of a more apt description.

As far as I am concerned the animation/rigging war is over and Maya won, not on 
merit of course…. But that doesn't make much difference when you are looking 
for a freelance rigger or animator to hit the ground running.

So we find ourselves using Soft as an asset assembly tool for 
lighting/shading/fur/rendering, with effects and lots more  from ICE. It has 
worked brilliantly thanks to Alembic and a few tools we have built on the fly.  
But more and more I am finding the need for things that Soft cannot do such as 
fluids, Smoke and destruction or a nasty combination of all of that!

When I say Alembic I mean pointcache only, the asset is shaded/fur-groomed/look 
developed entirely in Soft.  We import the assets into a shot and then import 
animation onto them that is published from Maya.  It is a pretty sweet way to 
work, and lets us turn around commercial jobs in amazing time.  It allows us to 
(once basic rigging has started) parallelise your production and no one sits 
around waiting for handover.

I agree particles are at the moment probably better in ICE, but more from a 
motion graphics perspective than anything else.  So it has effects covered, 
shading is pretty good too, especially with the addition of the new workflow in 
HtoA.  The way it handles Alembic out of the box is brilliant also.

Mantra would probably be my next choice behind Arnold as a renderer also.  The 
tests for me will be instancing compared to the ICE workflow, particularly with 
Milan Vaseks awesome scatter tools that I depend on so much!   And fur, fur 
looks pretty hard and slow to me right now, when even Softs old fur tools are 
still pretty amazing.

The other biggie for me is Houdini Digital Assets, a really nice way to publish 
out tools or assets with lots of control. It really is the only App other than 
Soft that I would trust with referencing in complex assets.

I have lots to learn, but I think I am going to put Houdini up as the backbone 
of the company over the next 18 months or so.  Soft will still be there and 
many jobs will probably still go through that pipe depending what they are.  
But I am sure I will end up crossing over completely at some point down the 
track.

Cheers, Nick

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