I think Softimage is OK on that front.  Good in some areas, lacking in others.  
Almost anything we've had to do Softimage got us 80% of the way there fairly 
quickly, but the problem has always been getting that last 20% which is often 
the most critical part.  I've probably spent more time than I've cared for to 
work around the lacking points or limitations.  The lack of open file format 
and ability to deal with nested models reliably has been a hindrance.  
Softimage relies too much on top-down cascading propagation and needs more 
support for lateral relationships such as groups and sets to establish 
dependencies.

Basically I've had to come up with a logical design for a pipeline that can 
accommodate the file structures/dependencies of both Softimage and our game 
assets and it hasn't always been easy.  Having a new environment with different 
rules would put a fresh spin on the problem.


Matt



-----Original Message-----
From: Andy Nicholas [mailto:[email protected]] 
Sent: Thursday, May 22, 2014 2:36 PM
To: Matt Lind; [email protected]
Subject: RE: Houdini Weaknesses

 God yes. With bells on.

If you think that Softimage is good on that front, you'll fall hopelessly in 
love with Houdini.

A


 

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