A robot a day keeps the doctor away?
http://www.cgmeetup.net/home/making-of-the-amazing-spider-man-2-rhino/
blaa ?
On 22 May 2014 13:11, Martin <[email protected]> wrote:
Tough question.
Modeling. Nothing really. A few tools that SI lacks like preserve uvs, lock sub
components, sculpt tool, some tools that work better, but nothing >>special.
Animation. Nothing either.
nCloth, nHair, and muscles may be an strength point but I almost never use them
so I can't talk about it.
Viewport. Even the old Maya viewport is better than the newest SI one. And this is a
big difference when you have to deal with alpha bitmaps, >>vertex colors and
normal maps when you're modeling game assets.
Coding. You have access to a lot more places than with SI. But writing in Mel is a
nightmare if you write something big, and the Python experience >>isn't very
pleasant but I don't have experience with Pymel.
ASCII format.
Ignore version option. You can open data in older versions, sometimes. I find
this feature a little unreliable since 2012 (or 2013?, can't remember)
I can't think about any other big strength, sorry.
Oh wait. It isn't dead, and you can find a lot of jobs and users around the world. It
isn't a Maya feature but that's the main reason why Maya is the >>leader.
Martin
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