A robot a day keeps the doctor away?

http://www.cgmeetup.net/home/making-of-the-amazing-spider-man-2-rhino/
blaa ?


On 22 May 2014 13:11, Martin <[email protected]> wrote:
Tough question.

Modeling. Nothing really. A few tools that SI lacks like preserve uvs, lock sub 
components, sculpt tool, some tools that work better, but nothing >>special.

Animation. Nothing either.

nCloth, nHair, and muscles may be an strength point but I almost never use them 
so I can't talk about it.

Viewport. Even the old Maya viewport is better than the newest SI one. And this is a 
big difference when you have to deal with alpha bitmaps, >>vertex colors and 
normal maps when you're modeling game assets.

Coding. You have access to a lot more places than with SI. But writing in Mel is a 
nightmare if you write something big, and the Python experience >>isn't very 
pleasant but I don't have experience with Pymel.

ASCII format.

Ignore version option. You can open data in older versions, sometimes. I find 
this feature a little unreliable since 2012 (or 2013?, can't remember)

I can't think about any other big strength, sorry.

Oh wait. It isn't dead, and you can find a lot of jobs and users around the world. It 
isn't a Maya feature but that's the main reason why Maya is the >>leader.

Martin
Sent from my iPhone




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