I must admit I much prefer to modo animation tools to Mayas and even soft 
images (note just talking animation not rigging)

Using the spacing chart , being able to adjust animation arcs visually , 
creating on the fly ui’s to watch and create keys just for what I am looking at 
in such an easy way to me makes it so much more intuitive. For me working with 
the curves in the Modo graph editor just seem much more fluid.

That being said Maya is heavily production proven in this area so it does have 
that advantage.



From: Mario Reitbauer 
<[email protected]<mailto:[email protected]>>
Reply-To: 
"[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Date: Thursday 22 May 2014 at 4:01 PM
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Subject: Re: Maya strengts (anyone?)

For Character Animation you can still use max if you want to animate for games.

Which in the end isn't any better...


2014-05-22 15:48 GMT+02:00 Mirko Jankovic 
<[email protected]<mailto:[email protected]>>:
Unfortunately for character animation part there are no alternatives.
Alternative is something you can do same job easier or at least same level of 
effectiveness.
There is no one out commercially available.


On Thu, May 22, 2014 at 3:35 PM, Leendert A. Hartog 
<[email protected]<mailto:[email protected]>> wrote:
Okay, but discounting Softimage and considering the alternatives (again: 
possibly only back in the day)?


--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com<http://si-community.com>




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