BTW, just to clarify... I don't hate Maya per se (ok... I hate it throughout the day... Several times). It is actually a good package (it didn't become the standard in film just for no reason). However, to me, "strengths" reads as "qualities that surpass anything else by an noticeable margin". In that sense, I can't pinpoint any. But then again, that's maybe just due to how I use the application (I'm just the rigging part of the chain). I guess a pipeline TD would maybe have a different opinion. I will add that Maya does scale well, and plays fairly with all the other pipeline apps. Dunno what else to say... There's a lot of available scripts/plugins out there that will help you live through its defects? ( but that can be said for pretty much any application ).
Sergio Muciño. Sent from my iPad. > On May 22, 2014, at 8:37 AM, "Stefan Kubicek" <[email protected]> wrote: > > A robot a day keeps the doctor away? > > > http://www.cgmeetup.net/home/making-of-the-amazing-spider-man-2-rhino/ > > blaa ? > > >> On 22 May 2014 13:11, Martin <[email protected]> wrote: >> Tough question. >> >> Modeling. Nothing really. A few tools that SI lacks like preserve uvs, lock >> sub components, sculpt tool, some tools that work better, but nothing >> special. >> >> Animation. Nothing either. >> >> nCloth, nHair, and muscles may be an strength point but I almost never use >> them so I can't talk about it. >> >> Viewport. Even the old Maya viewport is better than the newest SI one. And >> this is a big difference when you have to deal with alpha bitmaps, vertex >> colors and normal maps when you're modeling game assets. >> >> Coding. You have access to a lot more places than with SI. But writing in >> Mel is a nightmare if you write something big, and the Python experience >> isn't very pleasant but I don't have experience with Pymel. >> >> ASCII format. >> >> Ignore version option. You can open data in older versions, sometimes. I >> find this feature a little unreliable since 2012 (or 2013?, can't remember) >> >> I can't think about any other big strength, sorry. >> >> Oh wait. It isn't dead, and you can find a lot of jobs and users around the >> world. It isn't a Maya feature but that's the main reason why Maya is the >> leader. >> >> Martin >> Sent from my iPhone > > > > > -- > > ----------------------------------------------------- > Stefan Kubicek [email protected] > ----------------------------------------------------- > Alfred Feierfeilstraße 3 > A-2380 Perchtoldsdorf bei Wien > Phone: +43 (0) 699 12614231 > www.keyvis.at > This email and its attachments are > confidential and for the recipient only

