Well, the node editor can be clunky--especially how it has the propensity
to throw in unit converters all over the place and you end up getting
double or triple degree to radian calculations without asking for them. And
the functions that are not missing can be hidden or the way to achieve
them....not clean...like subtracting, or single argument conditionals etc.
But it does evaluate fast (like Softimage's expressions)

Maya and soft are kind of opposites in the node/tri-count area Softimage
can handle a bazillion triangles on as long as you have few nodes (meshes,
nulls etc.) in the scene, and Maya can handle a huge number of nodes, but
not nearly the number or triangles as Softimage.



-- 




-=T=-

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