Time passes so fast in hyper-London I just made you guys 4 years older!

X-D

Sent from my iPhone

> On 22 May 2014, at 17:15, Luc-Eric Rousseau <[email protected]> wrote:
> 
> 20 years.. 4/5 years late..adjusted for inflation I guess ;)
> 
>> On Thu, May 22, 2014 at 11:11 AM, Jordi Bares <[email protected]> wrote:
>> Maya was ahead of its time 20 years ago, the novel architecture and a long 
>> list of historical events and mismanagement from Softimage (owned by 
>> Microsoft at the time) meant XSI arrived at least 4/5 years late to the 
>> party, which was a death sentence and big facilities by then did the full 
>> switch (not all but the majority).
>> 
>> The genius side (and the part I don't like) was the viral nature of Maya in 
>> which you have to write stuff for pretty much everything which meant 
>> everybody was building tons of software (and complex ones too) on top of 
>> Maya so by the time XSI was starting to pick up pace it was an impossible 
>> fight.
>> 
>> Was maya great for character animation? Yes, It has always been very good at 
>> that because the animation editor and dope sheet were very nice, also very 
>> fast with multiple characters and some versions very robust. Manipulators 
>> made life a pleasure (remember XSI introduced them late) so it was not a 
>> myth, but today it XSI is imho way superior for animation, shame the envelop 
>> deformers were never looked after properly.
>> 
>> Jordi Bares
>> [email protected]
>> 
>>> On 22 May 2014, at 14:25, "Leendert A. Hartog" <[email protected]> wrote:
>>> 
>>> Okay, a more specific question. Back in the day I always heard that Maya 
>>> was the most useful tool for Character Animation (discounting Softimage 
>>> from the equation). Was this just myth or is it just outdated info?
>>> 
>>> --
>>> 
>>> Leendert A. Hartog AKA Hirazi Blue
>>> Administrator NOT the owner of si-community.com
> 

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