Time passes so fast in hyper-London I just made you guys 4 years older! X-D
Sent from my iPhone > On 22 May 2014, at 17:15, Luc-Eric Rousseau <[email protected]> wrote: > > 20 years.. 4/5 years late..adjusted for inflation I guess ;) > >> On Thu, May 22, 2014 at 11:11 AM, Jordi Bares <[email protected]> wrote: >> Maya was ahead of its time 20 years ago, the novel architecture and a long >> list of historical events and mismanagement from Softimage (owned by >> Microsoft at the time) meant XSI arrived at least 4/5 years late to the >> party, which was a death sentence and big facilities by then did the full >> switch (not all but the majority). >> >> The genius side (and the part I don't like) was the viral nature of Maya in >> which you have to write stuff for pretty much everything which meant >> everybody was building tons of software (and complex ones too) on top of >> Maya so by the time XSI was starting to pick up pace it was an impossible >> fight. >> >> Was maya great for character animation? Yes, It has always been very good at >> that because the animation editor and dope sheet were very nice, also very >> fast with multiple characters and some versions very robust. Manipulators >> made life a pleasure (remember XSI introduced them late) so it was not a >> myth, but today it XSI is imho way superior for animation, shame the envelop >> deformers were never looked after properly. >> >> Jordi Bares >> [email protected] >> >>> On 22 May 2014, at 14:25, "Leendert A. Hartog" <[email protected]> wrote: >>> >>> Okay, a more specific question. Back in the day I always heard that Maya >>> was the most useful tool for Character Animation (discounting Softimage >>> from the equation). Was this just myth or is it just outdated info? >>> >>> -- >>> >>> Leendert A. Hartog AKA Hirazi Blue >>> Administrator NOT the owner of si-community.com >

