" the other day I wanted to do a quick pivot operation... (to match the pivot of an x object...) couldn't find how to do that in maya!! someone at work told me I need a script for something that simple... "
Ahahaha! Yes i know right ?! its infuriating, the work around is to put a parent constraint, then delete it :P Ever tried hiding a group of polygonz... On 22 May 2014 18:35, Manuel Huertas Marchena <[email protected]> wrote: > "...applications that knew nodes was going to be tinkered with by artists." > > well said Lu. > Personally I am transitioning to Maya for the moment... (most jobs are > maya related in lookdev/lighting so not too much of a choice unfortunatly > atm..) > ..and I am amazed at how something like the hypershade is used to do > production shading... it looks ultra clumbsy to me, render tree in soft is > easy on the eyes > and everything is well organized it just feels well crafted... haven't > got the time to test the node editor in maya for shading but it looks like > it does not come close to xsi's one.. > also I dont see too many tutorials about using the maya node editor for > shading, most I find are with the hypershade... if someone has some good > links to share, that ll be cool, thanks. > > the other day I wanted to do a quick pivot operation... (to match the > pivot of an x object...) couldn't find how to do that in maya!! someone at > work told me I need a script for something that simple... > > -Manu > > > IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio > <http://envmanu.com> <http://envmanu.carbonmade.com/>| > Vimeo<http://vimeo.com/manuelhuertasmarchena>| > Linkedin <http://www.linkedin.com/in/manuelhuertas> > > > ------------------------------ > Date: Thu, 22 May 2014 10:11:09 -0700 > > Subject: Re: Maya strengts (anyone?) > From: [email protected] > To: [email protected] > > > I think the only failure of the node architecture was that it wasn't meant > to be used by artists. Had they had that in consideration, we would've had > something like ICE or close to it ages ago. There are still some cool > thing you can do in the Hypershade today, but it's unwieldy compared to > applications that knew nodes was going to be tinkered with by artists. > > Maya strengths are still it's quick interactive ability to build stuff and > animate. Since this is an XSI list, we've all had a taste of what > animation could be due to some really nice "quality of life" features. > However, XSI never in the time I've done 3D ever caught up in terms of > animation performance. It is still king of interactive performance at the > cost of shoddy user experience. > > Before, Maya was the do-it-all tookit and still can be today. And a lot > of the early technology that went into the Maya side were far better > implemented than in any other package. The strength was indeed ubiquity, > and it was attractive to plug-in developers alongside 3DS max. Shave had > more functionality in Maya before it was integrated into XSI. Syflex had > more functionality in Maya than the XSI integration too. nCloth is still > used in both conventional and unconventional ways because every other out > of box cloth solver just isn't good. We still rely on nCloth heavily and > it's second only to something like Qualoft. nCloth is definitely a > strength to leverage. > > Also, Maya + Window = new tech hotbed. Syflex, Shave, Comet Muscles, and > now FE/Splice. Anything that seems promising usually begins it's early > stages as a plug-in for Maya. No guarantees that these fledgling tools > would be production worthy, but I'm the first to admit I've grabbed a > plug-in and blindly marched into production many times. > > Maya's other strength is it's large user base. If you want a CG army that > puts ancient Persia to shame, go with Maya. You are almost guaranteed > you'll find someone to fill an empty seat if your shop is a Maya one. And > though that pool may not be as experienced or agile as artists in other > packages, you definitely have the advantage of choice and can cherry-pick > to your hearts desire. To be fair, there are good Maya users out there > with their own Maya knick-knacks that can still put up good work. And to > that point, if you're a Maya user, you're almost never out of a job if > you're smarter than the average bear. > > I still don't like it. > > -Lu > > > On Thu, May 22, 2014 at 9:26 AM, Sebastien Sterling < > [email protected]> wrote: > > In fairness the architecture is admirable, i don't think anyone ever made > a fully nodal DCC after maya, to bad so little of it reaches its full > potential. > > > On 22 May 2014 17:15, Luc-Eric Rousseau <[email protected]> wrote: > > 20 years.. 4/5 years late..adjusted for inflation I guess ;) > > On Thu, May 22, 2014 at 11:11 AM, Jordi Bares <[email protected]> > wrote: > > Maya was ahead of its time 20 years ago, the novel architecture and a > long list of historical events and mismanagement from Softimage (owned by > Microsoft at the time) meant XSI arrived at least 4/5 years late to the > party, which was a death sentence and big facilities by then did the full > switch (not all but the majority). > > > > The genius side (and the part I don't like) was the viral nature of Maya > in which you have to write stuff for pretty much everything which meant > everybody was building tons of software (and complex ones too) on top of > Maya so by the time XSI was starting to pick up pace it was an impossible > fight. > > > > Was maya great for character animation? Yes, It has always been very > good at that because the animation editor and dope sheet were very nice, > also very fast with multiple characters and some versions very robust. > Manipulators made life a pleasure (remember XSI introduced them late) so it > was not a myth, but today it XSI is imho way superior for animation, shame > the envelop deformers were never looked after properly. > > > > Jordi Bares > > [email protected] > > > > On 22 May 2014, at 14:25, "Leendert A. Hartog" <[email protected]> > wrote: > > > >> Okay, a more specific question. Back in the day I always heard that > Maya was the most useful tool for Character Animation (discounting > Softimage from the equation). Was this just myth or is it just outdated > info? > >> > >> -- > >> > >> Leendert A. Hartog AKA Hirazi Blue > >> Administrator NOT the owner of si-community.com > >> > > > > > > > >

