20 years.. 4/5 years late..adjusted for inflation I guess ;)
On Thu, May 22, 2014 at 11:11 AM, Jordi Bares <[email protected]> wrote:
> Maya was ahead of its time 20 years ago, the novel architecture and a long
> list of historical events and mismanagement from Softimage (owned by
> Microsoft at the time) meant XSI arrived at least 4/5 years late to the
> party, which was a death sentence and big facilities by then did the full
> switch (not all but the majority).
>
> The genius side (and the part I don't like) was the viral nature of Maya in
> which you have to write stuff for pretty much everything which meant
> everybody was building tons of software (and complex ones too) on top of Maya
> so by the time XSI was starting to pick up pace it was an impossible fight.
>
> Was maya great for character animation? Yes, It has always been very good at
> that because the animation editor and dope sheet were very nice, also very
> fast with multiple characters and some versions very robust. Manipulators
> made life a pleasure (remember XSI introduced them late) so it was not a
> myth, but today it XSI is imho way superior for animation, shame the envelop
> deformers were never looked after properly.
>
> Jordi Bares
> [email protected]
>
> On 22 May 2014, at 14:25, "Leendert A. Hartog" <[email protected]> wrote:
>
>> Okay, a more specific question. Back in the day I always heard that Maya was
>> the most useful tool for Character Animation (discounting Softimage from the
>> equation). Was this just myth or is it just outdated info?
>>
>> --
>>
>> Leendert A. Hartog AKA Hirazi Blue
>> Administrator NOT the owner of si-community.com
>>
>
>