Depending on what renderer are you using you may want to save some
compounds to "automate" the uv offsets (assuming you're using more than one
uv tile or UDIM in Mari terminology). But if you're using Arnold or VRay,
there's a UDIM token that handles the uv offset at export time. Perhaps
other renderers have something similar, but those two are the ones that I
know.

Other than that, it's really very straight forward.



Orlando


On Mon, May 26, 2014 at 1:19 PM, Francisco Criado <[email protected]>wrote:

>
> Hi guys,
>
> is anyone using mari  with softimage? any tip or advice?
> thanks!
> doing my first steps here...
> F.
>
>

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