Agreed, love the Animation Mixer. I actually compared it to Maya’s briefly in 
the documentation, and by far SI’s has a few more bells and whistles. It really 
helps in production, for blocking animation with a preset library of clips you 
may have created, , whipping out a sequence of actions rapidly, retime them, 
trim, combine, mix and match - then correct them all with Animation Layers 
and/or changing Fcurves within the clips, rapidly saving time over many 
characters or one specific one with his characterized library of movements: 
it’s a powerful tool to whip out large quantities of animation if you plan it 
right - with almost anything. 

I have not found another software, other than Maya’s, that may come close to a 
system like this, and even then it’s not quite as robust. But then again, I 
could be uneducated. I like it, let me put it that way, what Peter said. 

😉 






-Draise

Ph: +57 313 811 6821





From: [email protected]
Sent: ‎Tuesday‎, ‎June‎ ‎3‎, ‎2014 ‎15‎:‎04‎ ‎
To: [email protected]







the animation mixer is for high level control over animation, including 
combining different types of animation. (fcurves, expressions, constraints, 
caches, plots,...)

 

the most obvious use is to combine a number of animation cycles on a character 
into a little edit.

Because it looks so much like a video editing timeline, one can easily overlook 
the usefulness of the mixer - on the surface it’s “just a timeline with video 
animationclips” – and many timing effects (including reversing animation: right 
click on a clip in the mixer –> time properties –> scale: -1) can be done with 
ease.

 

it lives in the model, and connects to the model using namespaces – allowing 
for the sharing of animation between different models. 

there’s things like offsetting the animation (in space!) with clip effects, 
allowing to blend between different animation sources that weren’t made to 
blend.

it can be useful for crowd animation, for instance by blending different 
animation cycles on the actors based on certain conditions.

 

I know the mixer only on the surface, and don’t need it very often, but each 
time I do, I discover more of what it can do.

Last time I needed it, I used it to turn a linear syflex simulation into 
timestretched, loopable + intro/outtro animations on a bunch of objects.

The mixer handled with ease what amounts to manipulating thousands of shapes on 
quite dense geometry, without being restricted to frames. A total nightmare to 
do with fcurves.

 

I think you’re a character artist, something which could be useful to you is 
setting up the restpose as well as a few animations and extreme poses in the 
mixer. This way you can easily stress test the skinning and topology. 

 

While it has seen some improvements over time, its another of those really 
unique tools that were in XSI from it’s very first version, and are still not 
really surpassed.

 



 


From: Sebastien Sterling 

Sent: Tuesday, June 03, 2014 9:13 PM

To: [email protected] 

Subject: Re: Nest Mommentum, reversing animation

 
 

coming from different packages, never really got into the whole mixer system, i 
do get the appeal though. just would never really had a frame of reference for 
when to employ one.





On 3 June 2014 19:46, <[email protected]> wrote:





usually it’s cache the dynamics first, then plot to the mixer, and then reverse 
the clip in the mixer.

does this not work for you?

 



 


From: Sebastien Sterling 

Sent: Tuesday, June 03, 2014 8:30 PM

To: [email protected] 

Subject: Nest Mommentum, reversing animation

 
 


i have a momentum simulationm i ploted, is it possible to reverse the animation 
? i'd do it in post, but i'm hoping to use some motion blur on some text, i's 
like it not to be reversed

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