Thank you Peter for taking the time to expand on this :), i am a character
artist, and even if this is not a character job, it is good to know about
such functionality its true that they really look like avid layers :P


On 3 June 2014 21:03, <[email protected]> wrote:

>   the animation mixer is for high level control over animation, including
> combining different types of animation. (fcurves, expressions, constraints,
> caches, plots,...)
>
> the most obvious use is to combine a number of animation cycles on a
> character into a little edit.
> Because it looks so much like a video editing timeline, one can easily
> overlook the usefulness of the mixer - on the surface it’s “just a timeline
> with video animationclips” – and many timing effects (including reversing
> animation: right click on a clip in the mixer –> time properties –> scale:
> -1) can be done with ease.
>
> it lives in the model, and connects to the model using namespaces –
> allowing for the sharing of animation between different models.
> there’s things like offsetting the animation (in space!) with clip
> effects, allowing to blend between different animation sources that weren’t
> made to blend.
> it can be useful for crowd animation, for instance by blending different
> animation cycles on the actors based on certain conditions.
>
> I know the mixer only on the surface, and don’t need it very often, but
> each time I do, I discover more of what it can do.
> Last time I needed it, I used it to turn a linear syflex simulation into
> timestretched, loopable + intro/outtro animations on a bunch of objects.
> The mixer handled with ease what amounts to manipulating thousands of
> shapes on quite dense geometry, without being restricted to frames. A total
> nightmare to do with fcurves.
>
> I think you’re a character artist, something which could be useful to you
> is setting up the restpose as well as a few animations and extreme poses in
> the mixer. This way you can easily stress test the skinning and topology.
>
> While it has seen some improvements over time, its another of those really
> unique tools that were in XSI from it’s very first version, and are still
> not really surpassed.
>
>
>  *From:* Sebastien Sterling <[email protected]>
> *Sent:* Tuesday, June 03, 2014 9:13 PM
> *To:* [email protected]
> *Subject:* Re: Nest Mommentum, reversing animation
>
>  coming from different packages, never really got into the whole mixer
> system, i do get the appeal though. just would never really had a frame of
> reference for when to employ one.
>
>
> On 3 June 2014 19:46, <[email protected]> wrote:
>
>>   usually it’s cache the dynamics first, then plot to the mixer, and
>> then reverse the clip in the mixer.
>> does this not work for you?
>>
>>
>>  *From:* Sebastien Sterling <[email protected]>
>> *Sent:* Tuesday, June 03, 2014 8:30 PM
>> *To:* [email protected]
>> *Subject:* Nest Mommentum, reversing animation
>>
>>  i have a momentum simulationm i ploted, is it possible to reverse the
>> animation ? i'd do it in post, but i'm hoping to use some motion blur on
>> some text, i's like it not to be reversed
>>
>>
>

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