Thank you Peter for taking the time to expand on this :), i am a character artist, and even if this is not a character job, it is good to know about such functionality its true that they really look like avid layers :P
On 3 June 2014 21:03, <[email protected]> wrote: > the animation mixer is for high level control over animation, including > combining different types of animation. (fcurves, expressions, constraints, > caches, plots,...) > > the most obvious use is to combine a number of animation cycles on a > character into a little edit. > Because it looks so much like a video editing timeline, one can easily > overlook the usefulness of the mixer - on the surface it’s “just a timeline > with video animationclips” – and many timing effects (including reversing > animation: right click on a clip in the mixer –> time properties –> scale: > -1) can be done with ease. > > it lives in the model, and connects to the model using namespaces – > allowing for the sharing of animation between different models. > there’s things like offsetting the animation (in space!) with clip > effects, allowing to blend between different animation sources that weren’t > made to blend. > it can be useful for crowd animation, for instance by blending different > animation cycles on the actors based on certain conditions. > > I know the mixer only on the surface, and don’t need it very often, but > each time I do, I discover more of what it can do. > Last time I needed it, I used it to turn a linear syflex simulation into > timestretched, loopable + intro/outtro animations on a bunch of objects. > The mixer handled with ease what amounts to manipulating thousands of > shapes on quite dense geometry, without being restricted to frames. A total > nightmare to do with fcurves. > > I think you’re a character artist, something which could be useful to you > is setting up the restpose as well as a few animations and extreme poses in > the mixer. This way you can easily stress test the skinning and topology. > > While it has seen some improvements over time, its another of those really > unique tools that were in XSI from it’s very first version, and are still > not really surpassed. > > > *From:* Sebastien Sterling <[email protected]> > *Sent:* Tuesday, June 03, 2014 9:13 PM > *To:* [email protected] > *Subject:* Re: Nest Mommentum, reversing animation > > coming from different packages, never really got into the whole mixer > system, i do get the appeal though. just would never really had a frame of > reference for when to employ one. > > > On 3 June 2014 19:46, <[email protected]> wrote: > >> usually it’s cache the dynamics first, then plot to the mixer, and >> then reverse the clip in the mixer. >> does this not work for you? >> >> >> *From:* Sebastien Sterling <[email protected]> >> *Sent:* Tuesday, June 03, 2014 8:30 PM >> *To:* [email protected] >> *Subject:* Nest Mommentum, reversing animation >> >> i have a momentum simulationm i ploted, is it possible to reverse the >> animation ? i'd do it in post, but i'm hoping to use some motion blur on >> some text, i's like it not to be reversed >> >> >

