Do you work for digital golem ?

On 3 June 2014 21:34, Sebastien Sterling <[email protected]>
wrote:

> Thank you Peter for taking the time to expand on this :), i am a character
> artist, and even if this is not a character job, it is good to know about
> such functionality its true that they really look like avid layers :P
>
>
> On 3 June 2014 21:03, <[email protected]> wrote:
>
>>   the animation mixer is for high level control over animation,
>> including combining different types of animation. (fcurves, expressions,
>> constraints, caches, plots,...)
>>
>> the most obvious use is to combine a number of animation cycles on a
>> character into a little edit.
>> Because it looks so much like a video editing timeline, one can easily
>> overlook the usefulness of the mixer - on the surface it’s “just a timeline
>> with video animationclips” – and many timing effects (including
>> reversing animation: right click on a clip in the mixer –> time properties
>> –> scale: -1) can be done with ease.
>>
>> it lives in the model, and connects to the model using namespaces –
>> allowing for the sharing of animation between different models.
>> there’s things like offsetting the animation (in space!) with clip
>> effects, allowing to blend between different animation sources that weren’t
>> made to blend.
>> it can be useful for crowd animation, for instance by blending different
>> animation cycles on the actors based on certain conditions.
>>
>> I know the mixer only on the surface, and don’t need it very often, but
>> each time I do, I discover more of what it can do.
>> Last time I needed it, I used it to turn a linear syflex simulation into
>> timestretched, loopable + intro/outtro animations on a bunch of objects.
>> The mixer handled with ease what amounts to manipulating thousands of
>> shapes on quite dense geometry, without being restricted to frames. A total
>> nightmare to do with fcurves.
>>
>> I think you’re a character artist, something which could be useful to you
>> is setting up the restpose as well as a few animations and extreme poses in
>> the mixer. This way you can easily stress test the skinning and topology.
>>
>> While it has seen some improvements over time, its another of those
>> really unique tools that were in XSI from it’s very first version, and are
>> still not really surpassed.
>>
>>
>>  *From:* Sebastien Sterling <[email protected]>
>> *Sent:* Tuesday, June 03, 2014 9:13 PM
>> *To:* [email protected]
>> *Subject:* Re: Nest Mommentum, reversing animation
>>
>>  coming from different packages, never really got into the whole mixer
>> system, i do get the appeal though. just would never really had a frame of
>> reference for when to employ one.
>>
>>
>> On 3 June 2014 19:46, <[email protected]> wrote:
>>
>>>   usually it’s cache the dynamics first, then plot to the mixer, and
>>> then reverse the clip in the mixer.
>>> does this not work for you?
>>>
>>>
>>>  *From:* Sebastien Sterling <[email protected]>
>>> *Sent:* Tuesday, June 03, 2014 8:30 PM
>>> *To:* [email protected]
>>> *Subject:* Nest Mommentum, reversing animation
>>>
>>>  i have a momentum simulationm i ploted, is it possible to reverse the
>>> animation ? i'd do it in post, but i'm hoping to use some motion blur on
>>> some text, i's like it not to be reversed
>>>
>>>
>>
>
>

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