Do you work for digital golem ?
On 3 June 2014 21:34, Sebastien Sterling <[email protected]> wrote: > Thank you Peter for taking the time to expand on this :), i am a character > artist, and even if this is not a character job, it is good to know about > such functionality its true that they really look like avid layers :P > > > On 3 June 2014 21:03, <[email protected]> wrote: > >> the animation mixer is for high level control over animation, >> including combining different types of animation. (fcurves, expressions, >> constraints, caches, plots,...) >> >> the most obvious use is to combine a number of animation cycles on a >> character into a little edit. >> Because it looks so much like a video editing timeline, one can easily >> overlook the usefulness of the mixer - on the surface it’s “just a timeline >> with video animationclips” – and many timing effects (including >> reversing animation: right click on a clip in the mixer –> time properties >> –> scale: -1) can be done with ease. >> >> it lives in the model, and connects to the model using namespaces – >> allowing for the sharing of animation between different models. >> there’s things like offsetting the animation (in space!) with clip >> effects, allowing to blend between different animation sources that weren’t >> made to blend. >> it can be useful for crowd animation, for instance by blending different >> animation cycles on the actors based on certain conditions. >> >> I know the mixer only on the surface, and don’t need it very often, but >> each time I do, I discover more of what it can do. >> Last time I needed it, I used it to turn a linear syflex simulation into >> timestretched, loopable + intro/outtro animations on a bunch of objects. >> The mixer handled with ease what amounts to manipulating thousands of >> shapes on quite dense geometry, without being restricted to frames. A total >> nightmare to do with fcurves. >> >> I think you’re a character artist, something which could be useful to you >> is setting up the restpose as well as a few animations and extreme poses in >> the mixer. This way you can easily stress test the skinning and topology. >> >> While it has seen some improvements over time, its another of those >> really unique tools that were in XSI from it’s very first version, and are >> still not really surpassed. >> >> >> *From:* Sebastien Sterling <[email protected]> >> *Sent:* Tuesday, June 03, 2014 9:13 PM >> *To:* [email protected] >> *Subject:* Re: Nest Mommentum, reversing animation >> >> coming from different packages, never really got into the whole mixer >> system, i do get the appeal though. just would never really had a frame of >> reference for when to employ one. >> >> >> On 3 June 2014 19:46, <[email protected]> wrote: >> >>> usually it’s cache the dynamics first, then plot to the mixer, and >>> then reverse the clip in the mixer. >>> does this not work for you? >>> >>> >>> *From:* Sebastien Sterling <[email protected]> >>> *Sent:* Tuesday, June 03, 2014 8:30 PM >>> *To:* [email protected] >>> *Subject:* Nest Mommentum, reversing animation >>> >>> i have a momentum simulationm i ploted, is it possible to reverse the >>> animation ? i'd do it in post, but i'm hoping to use some motion blur on >>> some text, i's like it not to be reversed >>> >>> >> > >

