If you have Maintenance Subscription or Desktop Subscription for Maya, Max, or 
Mudbox, you actually already have free access to ReCap 360. This includes the 
Photogrammetry service Photo on ReCap 360.

There is some limitation though, it’s capped at 50 images and export formats 
are limited, but it’s more than good enough for some things.
You can subscribe to the service for an annual of something like £45, then you 
can go up to 250 images and there’s more export formats.
The only things you’ll need are cloud credits for submitting data for 
generation.


G



From: [email protected] 
[mailto:[email protected]] On Behalf Of Nicolas Esposito
Sent: 04 June 2014 16:10
To: [email protected]
Subject: Re: Photogrammetry - what do you use?

I'm using it for scans of my face for some reference, since its more precise 
then scanning with Kinect, and it does a pretty good job with 60 jpgs ( 
turntable, using a 1100D reflex ), even with my crappy 4 years old i7 2.7 Ghz 
in 15 minutes I have the scan ready, without any masking on the pictures, then 
directly into Zbrush for Zremesher and export :)

2014-06-04 16:36 GMT+02:00 Manuel Huertas Marchena 
<[email protected]<mailto:[email protected]>>:
hope this link works:
http://www.zbrushworkshops.com/content/jeffrey-wilsons-photogrammetry-webinar-replay?inf_contact_key=50b547bc23da9a70a5bec51783577fe7e0f16b49c92c9a6e534db770494136fd

is an agisoft webinar, jeff wilson goes in detail into the difference betwen 
versions if I am not wrong,
I am big fan of photogrammetry for environment creation but a bit new to 
photoscan that video helped me
understand the process.

you could also use 3dequalizer to generate a point cloud from stills or even 
nuke 8 with the still solver/model builder
although I have yet to try that.

The workflow I was used to is with image modeler but unfortunately its not 
available anymore, although if you have access
to it with your autodesk subscription I would defintetly give it a try it still 
does the job well.

Regards


-Manu




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________________________________
Date: Wed, 4 Jun 2014 16:14:48 +0200

Subject: Re: Photogrammetry - what do you use?
From: [email protected]<mailto:[email protected]>
To: [email protected]<mailto:[email protected]>

depends on what you want to do.
I think the main difference to the professional version is the ability to 
orient the scene and to do 4D mesh generation (from video input).
cheers,
vincent


2014-06-04 16:02 GMT+02:00 Jens Lindgren 
<[email protected]<mailto:[email protected]>>:
Thread resurrection time!
So I got a project that needs some photogrammetry and I'm looking at Agisoft 
PhotosScan right now. Only have one question: Standard or Professional? The 
price difference is huge!

/Jens

On Thu, Jan 30, 2014 at 5:00 AM, Francisco Criado 
<[email protected]<mailto:[email protected]>> wrote:
Hi Octavian, i used a couple of times skanect for people or indoor sets and 
must say its a time saver. If you can, give it a try!

Francisco.


On Wednesday, January 29, 2014, Octavian Ureche 
<[email protected]<mailto:[email protected]>> wrote:
Interesting topic here.
Was just testing agisoft photoscan for some non commercial related work, and it 
seems to give pretty nice results with minimal user input.
Has anyone tried to compare a kinekt based approach such as skanect 
(http://skanect.manctl.com) with a photogrammetrical approach for object 
scanning?

I am curious about the pros and cons of both.

Cheers,
O

On Wed, Jan 29, 2014 at 7:36 PM, Ed Manning 
<[email protected]<mailto:[email protected]>> wrote:
Recap and 123D Catch from Autodesk do very well with some subject matter.

NukeX also has camera tracking, point-could generation and meshing, and can 
export geo and camera.

On Wed, Jan 29, 2014 at 10:08 AM, Marc-Andre Carbonneau 
<[email protected]<mailto:[email protected]>> 
wrote:

Hello friends,



I am currently investigating photogrammetry and would love to get your advices, 
opinions, experiences with such systems.

What hardware do you use? Which software? Best practices?



Thank you for any info!

MAC





[cid:[email protected]]<https://mdc-web-tomcat17.ubisoft.org/confluence/display/technologygroup/Home+Passenger>


Marc-André Carbonneau

Product Specialist













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Jens Lindgren
--------------------------
Lead Technical Director
Magoo 3D Studios<http://www.magoo3dstudios.com/>



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Uhlandstr. 29
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