Very good resource and advice, thank you Joseph!

On Jun 24, 2014, at 9:13 AM, "Ponthieux, Joseph G. (LARC-E1A)[LITES]" 
<[email protected]> wrote:

> The problem is that you are using Hubble images. Hubble images are high res 
> and beautiful but often are only representative of a single focal point in 
> space. What you want is a "star map" that is a cylindrical projection suited 
> for your sphere. You will find the maps you need at this link. In particular 
> the high res Tycho maps are probably what you want. 
> 
> http://svs.gsfc.nasa.gov/vis/a000000/a003500/a003572/
> 
> When you map these onto your sphere you will notice that the center of your 
> sphere of the focal point of a "disc" or "ring"  of stars. You'll see the 
> "ring" form on the inner side of the sphere. There were three maps 
> historically,  Tycho, Hipparcos, and Yale. The following links contain them 
> but these do not look like the highest res versions.
> 
> http://www.nasa.gov/multimedia/3d_resources/assets/tycho8.html
> 
> http://www.nasa.gov/multimedia/3d_resources/assets/hipp8.html
> 
> http://www.nasa.gov/multimedia/3d_resources/assets/yale8.html
> 
> 
> Each was created at different resolutions and star counts. One is synthetic I 
> think, and that I believe is the Yale map based upon the Tycho catalog. The 
> map is of higher contrast and may lack a lot of the intermediate or 
> diminished stars so it may be useful in some circumstances. You'll have to 
> figure out what the basic appearance is that you are looking for and a 
> combination of the maps may be what you want. As you probably have already 
> discovered, you won't be able to let your camera get too close to the texture 
> surface as the stars will become abnormally large and the illusion will be 
> lost.   Its best if you scale the sphere as large as you can and keep the 
> surface as far from the camera as possible to reach the effect you want.
> 
> If you want a moving starfield, the best way to achieve that is generate a 
> massive field of small triangles set to constant white. The distance apart, 
> size, and randomness will have to be worked out. You can do this as particles 
> as well, but if the particles are set to pixel height you'll lose the sense 
> of perspective and distance as you fly through them.
> 
> --
> Joey Ponthieux
> LaRC Information Technology Enhanced Services (LITES)
> Mymic Technical Services
> NASA Langley Research Center
> __________________________________________________
> Opinions stated here-in are strictly those of the author and do not 
> represent the opinions of NASA or any other party.
> 
>> -----Original Message-----
>> From: [email protected] [mailto:softimage-
>> [email protected]] On Behalf Of Nancy Jacobs
>> Sent: Monday, June 23, 2014 5:43 PM
>> To: Softimage Listserve
>> Subject: Ideas for star fields?
>> 
>> Hello,
>> 
>> I'm needing a star field kind of background for a scene, and looking for 
>> ideas
>> to create it. I have been using Hubble images wrapped around a sphere,
>> around the scene, but I'm finding it doesn't read well, even with very high-
>> res Hubble images.
>> 
>> So, I'm wondering about other ways to create star fields. Has to be 360
>> degrees, seamlessly -- and I don't have the capability to deal with that in a
>> compositing situation.
>> 
>> So....any ideas?
>> 
>> Thanks,
>> Nancy
> 

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