Interesting... On a renderer point of view, I wonder how importance sampling will cope with all those bright little spots... In the end, it's just a tiny little fill light. I would defenitly use a manual created direct light source with very low intensity to recreate the "Mystery artistic soft light that shows lasers"
Of course in such situation nearby a nebula, it's totally different. Are you rendering with Arnold?! sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com > On Jun 25, 2014, at 1:58 AM, Nancy Jacobs <illus...@mip.net> wrote: > > > > On Jun 25, 2014, at 12:14 AM, Jason S <jasonsta...@gmail.com> wrote: > >> Plus mistery soft light from a galaxies that always happens to be somewhere >> around so that there may be light, with dust in space so we can see lazers :) > > That's what I'm counting on! That "Mystery soft light". Since what I'm doing > can have a bit of 'artistic license' ;-)... Though I am making it generally > correspond to the starfield light. > > After all, one can see in old paintings the 'heavenly light' thing... Where > you don't really question where it comes from too much if it works in the > painting... (ok so I'm a painter first after all... ;-)) > > Nancy > >