3dcoat. Because the guy was "bought" for Zbrush, previously developing Scluptris. Additionally the retopo system was way ahead of it´s game back in the day. Stuck to it.
David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Wednesday, June 25, 2014 10:43 AM, Sebastien Sterling <[email protected]> wrote: true but Zbrush is used for very specific things On 25 June 2014 16:34, Greg Punchatz <[email protected]> wrote: Look at the general quality of work that comes out of all those programs.... nothing come close to ZBrush. > > > > > >On Wed, Jun 25, 2014 at 10:28 AM, Sebastien Sterling ><[email protected]> wrote: > >As they currently stand and in as much as modeling, sculpting, and re-topology >are concerned....: >> >> >> >>Zbrush is great for concept sculpting, hammering out a high rez >>visualization, it's so good in fact that a lot of places use it in >>pre-production >> >>then send the hi-rez concept sculpt to the modeling departments later down >>the line for retopology and uv's, see Reck It Ralph making of. >> >> >>The interface is deceptive, but NOT difficult, i fell into that trap in my >>first approach. The default layout can be drastically customized, it is >>better to think of the interface as a series of trays (Tools, brushes, >>sub-toolz). >> >> >>It keeps you hungry for learning, you will genuinely want to know more about >>the features. >> >> >> >>Mudbox is better for tweaking existing meshes hence demarking itself in mid >>production, it lacks the same re-meshing and re-topology features, >> >>where it "shines" is ease of use and texture workflow, it has an easier >>learning curve then photoshop. >> >>In theory it also has a third strength which is it bridge capabilities with >>other Autodesk products which speeds up workflow e.g blendshapes, while >>preserving textures vertex ID's, >> >>However Autodesk have decided not to capitalize on this and have instead >>adopted version lock bridging e.g: if you have maya 2014 and mudbox 2012 the >>bridge will not work. >> >> >>it is worth noting that Zbrush is quasi platform agnostic, regardless of >>version or distributor. >> >> >> >>This hostage situation resulting in Mudbox slowly deteriorating in both >>functionality and value. which is a shame as it truly is a great piece of kit >>originaly developed by people at WETA. >> >> >> >>Modo is an all in one sculpting modeling re-topology package, and what it >>does it does extremely well, e.g quite possibly the best UV tools in the >>business out of the box. (with the possible exception of 3D coat) >> >> >>However it would seem it's Design industry orientation has left it bias >>towards hard edge modeling and arc-viz, not that it is destitute of organic >>modeling tools, they are good too, but it's array's of arc-viz tools are >>truly intimidating. >> >> >>This bias can also be felt in the handling, conventional selection and >>manipulation, toy with it a bit and you will know what i mean. >> >> >> >>it offers 2 sculpting methods one for quick concept the other more production >>orientated, and some very robust retopology tools. >> >> >>it comes with one of the best renderers out there and employes real unit >>scales, so cm, inch, mm, great for 3d printing. >> >> >> >> >>On 25 June 2014 15:06, Cristobal Infante <[email protected]> wrote: >> >>If it's sculpting you are looking for zbrush hands down... >>> >>> >>>You can also do a bit of texturing but it's only polypaint so limited to >>>your polygon count. >>> >>> >>> >>> >>> >>> >>> >>>On 25 June 2014 14:32, David Saber <[email protected]> wrote: >>> >>>Hi all, >>>> >>>>I'd like to know what your opinion on 3d sculpting apps? What do you use and why did you choose this app over another? >>>>In the past I used Zbrush but I always found its workflow a bit weird. >>>> >>>>After a web search, I made a list of apps that do sculpting: >>>>- Zbrush. >>>>- Sculptris (seems like a toned down version of Blender? Also from Pixologic) >>>>- 3d coat >>>>- Mudbox (is it still developped?) >>>>- CB Model Pro http://www.cbmodelpro.com/ (never heard of it before this >>>>search) >>>>- Modo >>>>- Cinema 4D >>>>- Blender >>>> >>>>Thanks for your input. >>>> >>>>David >>>> >>> >> >

