3dcoat. Because the guy was "bought" for Zbrush, previously developing 
Scluptris.
Additionally the retopo system was way ahead of it´s game back in the day. 
Stuck to it.

 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel


On Wednesday, June 25, 2014 10:43 AM, Sebastien Sterling 
<[email protected]> wrote:
 


true but Zbrush is used for very specific things




On 25 June 2014 16:34, Greg Punchatz <[email protected]> wrote:

Look at the general quality of work that comes out of all those programs.... 
nothing come close to ZBrush. 
>
>
>
>
>
>On Wed, Jun 25, 2014 at 10:28 AM, Sebastien Sterling 
><[email protected]> wrote:
>
>As they currently stand and in as much as modeling, sculpting, and re-topology 
>are concerned....:
>>
>>
>>
>>Zbrush is great for concept sculpting, hammering out a high rez 
>>visualization, it's so good in fact that a lot of places use it in 
>>pre-production
>>
>>then send the hi-rez concept sculpt to the modeling departments later down 
>>the line for retopology and uv's, see Reck It Ralph making of.
>>
>>
>>The interface is deceptive, but NOT difficult, i fell into that trap in my 
>>first approach. The default layout can be drastically customized, it is 
>>better to think of the interface as a series of trays (Tools, brushes, 
>>sub-toolz).
>>
>>
>>It keeps you hungry for learning, you will genuinely want to know more about 
>>the features.
>>
>>
>>
>>Mudbox is better for tweaking existing meshes hence demarking itself in mid 
>>production, it lacks the same re-meshing and re-topology features, 
>>
>>where it "shines" is ease of use and texture workflow, it has an easier 
>>learning curve then photoshop.
>>
>>In theory it also has a third strength which is it bridge capabilities with 
>>other Autodesk products which speeds up workflow e.g blendshapes, while 
>>preserving textures vertex ID's, 
>>
>>However Autodesk have decided not to capitalize on this and have instead 
>>adopted version lock bridging e.g: if you have maya 2014 and mudbox 2012 the 
>>bridge will not work.
>>
>>
>>it is worth noting that Zbrush is quasi platform agnostic, regardless of 
>>version or distributor.
>>
>>
>>
>>This hostage situation resulting in Mudbox slowly deteriorating in both 
>>functionality and value. which is a shame as it truly is a great piece of kit 
>>originaly developed by people at WETA.
>>
>>
>>
>>Modo is an all in one sculpting modeling re-topology package, and what it 
>>does it does extremely well, e.g quite possibly the best UV tools in the 
>>business out of the box. (with the possible exception of 3D coat)
>>
>>
>>However it would seem it's Design industry orientation has left it bias 
>>towards hard edge modeling and arc-viz, not that it is destitute of organic 
>>modeling tools, they are good too, but it's array's of arc-viz tools are 
>>truly intimidating.
>>
>>
>>This bias can also be felt in the handling, conventional selection and 
>>manipulation, toy with it a bit and you will know what i mean.
>>
>>
>>
>>it offers 2 sculpting methods one for quick concept the other more production 
>>orientated, and some very robust retopology tools.
>>
>>
>>it comes with one of the best renderers out there and employes real unit 
>>scales, so cm, inch, mm, great for 3d printing.
>>
>>
>>
>>
>>On 25 June 2014 15:06, Cristobal Infante <[email protected]> wrote:
>>
>>If it's sculpting you are looking for zbrush hands down... 
>>>
>>>
>>>You can also do a bit of texturing but it's only polypaint so limited to 
>>>your polygon count.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>On 25 June 2014 14:32, David Saber <[email protected]> wrote:
>>>
>>>Hi all,
>>>>
>>>>I'd like to know what your opinion on 3d sculpting apps? What do you
    use and why did you choose this app over another?
>>>>In the past I used Zbrush but I always found its workflow a bit
    weird.
>>>>
>>>>After a web search, I made a list of apps that do sculpting:
>>>>- Zbrush.
>>>>-
    Sculptris (seems like a toned down version of Blender? Also from
    Pixologic)
>>>>- 3d coat
>>>>-
    Mudbox (is it still developped?)
>>>>- CB Model Pro http://www.cbmodelpro.com/ (never heard of it before this 
>>>>search)
>>>>- Modo
>>>>- Cinema 4D
>>>>- Blender
>>>>
>>>>Thanks for your input.
>>>>
>>>>David
>>>>
>>>
>>
>

Reply via email to