I'm not sure where the animation is taking place, maybe in Maya since
that's where the rig exists. I mainly need to get it painted and cleaned up
for now.Thanks for the tips though, they are helpful.


On Tue, Jul 1, 2014 at 4:27 PM, Eric Turman <[email protected]> wrote:

> What Eric said, with the ICE cage. Alternatively if for some reason ICE is
> not an option for you,you can always GATOR it from a non-double sided,
> weighted wing geometry to ensure that both the top and the bottom are
> weighted the same.
>
> -=Eric Turman
>
>
> On Tue, Jul 1, 2014 at 3:20 PM, Eric Thivierge <[email protected]>
> wrote:
>
>> What Sebastian said plus you can deform the wing membrane by a non-double
>> sided, rigged wing geometry using the various ICE Cage deformers out there
>> as well. We did this on Walking With Dinosaurs quite a bit.
>>
>> Eric T.
>>
>>
>> On Tuesday, July 01, 2014 4:16:46 PM, Sebastien Sterling wrote:
>>
>>> the wing thickness needs to match up, the verts on both sides need to
>>> match up, this way when weighted identically, the two sides of the
>>> thickness move in unison, this is easily done using the apply
>>> thickness ICE deformer, you could potentially just have that live,
>>> depending on your needs, however i don't think the out of the box ICE
>>> deformer respects uv's. i'd just freeze it, and weight it as such, an
>>> other threat of interpenetration might come from your topology being
>>> inadequate for the deformation you want to perform, mesh density can
>>> also be a big issue. if the topology is to sparse interpenetration
>>> will occur if the mesh is stresed.
>>>
>>> so
>>>
>>>
>>> - make sure both sides match, as close as possible at a vertex level.
>>>
>>> - make sure your weighting is identical on both sides of the thickness
>>>
>>> - try and fix topology if it isn't clean
>>>
>>> - make sure your mesh is dense enough to support the kind of
>>> deformations you need.
>>>
>>> hope this helps.
>>>
>>> good luck
>>>
>>>
>>> On 1 July 2014 20:21, Byron Nash <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>     When modeling a thin object like a bat or pterosaur wing, what is
>>>     considered the best approach to avoid interpenetration when
>>>     rigged? I am cleaning up a purchased model and the wing has no
>>>     thickness. I'm sure this will hold up ok on screen but wondering
>>>     what an experienced modeler would do? Mudbox seems to hate how
>>>     this model is put together and I'm about to add the other wing
>>>     side in. My only reserve is that when rigged, we may have issues
>>>     keeping the front and back from penetrating.
>>>
>>>     I'd love to hear what some practiced riggers and animators think.
>>>
>>>     Thanks,
>>>     Byron
>>>
>>>
>>>
>>
>
>
> --
>
>
>
>
> -=T=-
>

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