I'm not sure where the animation is taking place, maybe in Maya since that's where the rig exists. I mainly need to get it painted and cleaned up for now.Thanks for the tips though, they are helpful.
On Tue, Jul 1, 2014 at 4:27 PM, Eric Turman <[email protected]> wrote: > What Eric said, with the ICE cage. Alternatively if for some reason ICE is > not an option for you,you can always GATOR it from a non-double sided, > weighted wing geometry to ensure that both the top and the bottom are > weighted the same. > > -=Eric Turman > > > On Tue, Jul 1, 2014 at 3:20 PM, Eric Thivierge <[email protected]> > wrote: > >> What Sebastian said plus you can deform the wing membrane by a non-double >> sided, rigged wing geometry using the various ICE Cage deformers out there >> as well. We did this on Walking With Dinosaurs quite a bit. >> >> Eric T. >> >> >> On Tuesday, July 01, 2014 4:16:46 PM, Sebastien Sterling wrote: >> >>> the wing thickness needs to match up, the verts on both sides need to >>> match up, this way when weighted identically, the two sides of the >>> thickness move in unison, this is easily done using the apply >>> thickness ICE deformer, you could potentially just have that live, >>> depending on your needs, however i don't think the out of the box ICE >>> deformer respects uv's. i'd just freeze it, and weight it as such, an >>> other threat of interpenetration might come from your topology being >>> inadequate for the deformation you want to perform, mesh density can >>> also be a big issue. if the topology is to sparse interpenetration >>> will occur if the mesh is stresed. >>> >>> so >>> >>> >>> - make sure both sides match, as close as possible at a vertex level. >>> >>> - make sure your weighting is identical on both sides of the thickness >>> >>> - try and fix topology if it isn't clean >>> >>> - make sure your mesh is dense enough to support the kind of >>> deformations you need. >>> >>> hope this helps. >>> >>> good luck >>> >>> >>> On 1 July 2014 20:21, Byron Nash <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> When modeling a thin object like a bat or pterosaur wing, what is >>> considered the best approach to avoid interpenetration when >>> rigged? I am cleaning up a purchased model and the wing has no >>> thickness. I'm sure this will hold up ok on screen but wondering >>> what an experienced modeler would do? Mudbox seems to hate how >>> this model is put together and I'm about to add the other wing >>> side in. My only reserve is that when rigged, we may have issues >>> keeping the front and back from penetrating. >>> >>> I'd love to hear what some practiced riggers and animators think. >>> >>> Thanks, >>> Byron >>> >>> >>> >> > > > -- > > > > > -=T=- >

