If the surface is thin, why do you need a backside at all?  Can't you just use 
two-sided shading?


Matt



-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Eric Thivierge
Sent: Tuesday, July 01, 2014 2:47 PM
To: [email protected]
Subject: Re: Best Modeling Practices question

It's just not the same... :(

not to mention you can't edit the deformer for fringe cases of bad deformation.

On Tuesday, July 01, 2014 5:16:44 PM, Sebastien Sterling wrote:
> you can do this in maya, with the wrap deformer ... i feel so cheap 
> now :(


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