If the surface is thin, why do you need a backside at all? Can't you just use two-sided shading?
Matt -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Eric Thivierge Sent: Tuesday, July 01, 2014 2:47 PM To: [email protected] Subject: Re: Best Modeling Practices question It's just not the same... :( not to mention you can't edit the deformer for fringe cases of bad deformation. On Tuesday, July 01, 2014 5:16:44 PM, Sebastien Sterling wrote: > you can do this in maya, with the wrap deformer ... i feel so cheap > now :(

