Could depend on the renderer. Some shaders work better with thickness when it comes to SS or translucency.
On Tue, Jul 1, 2014 at 2:52 PM, Matt Lind <[email protected]> wrote: > If the surface is thin, why do you need a backside at all? Can't you just > use two-sided shading? > > > Matt > > > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Eric Thivierge > Sent: Tuesday, July 01, 2014 2:47 PM > To: [email protected] > Subject: Re: Best Modeling Practices question > > It's just not the same... :( > > not to mention you can't edit the deformer for fringe cases of bad > deformation. > > On Tuesday, July 01, 2014 5:16:44 PM, Sebastien Sterling wrote: > > you can do this in maya, with the wrap deformer ... i feel so cheap > > now :( > > >

