Could depend on the renderer.  Some shaders work better with thickness when
it comes to SS or translucency.


On Tue, Jul 1, 2014 at 2:52 PM, Matt Lind <[email protected]> wrote:

> If the surface is thin, why do you need a backside at all?  Can't you just
> use two-sided shading?
>
>
> Matt
>
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Eric Thivierge
> Sent: Tuesday, July 01, 2014 2:47 PM
> To: [email protected]
> Subject: Re: Best Modeling Practices question
>
> It's just not the same... :(
>
> not to mention you can't edit the deformer for fringe cases of bad
> deformation.
>
> On Tuesday, July 01, 2014 5:16:44 PM, Sebastien Sterling wrote:
> > you can do this in maya, with the wrap deformer ... i feel so cheap
> > now :(
>
>
>

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