No there is not, I discuss at the beginning the workflow in which I suggest you 
still use XSI for modelling or a combination of Zbrush and Topogun (or the 
likes) for a retopology approach as that is the normal workflow.

:-/

Jordi Bares
[email protected]

On 29 Jul 2014, at 23:31, Matt Lind <[email protected]> wrote:

> There is no modelling chapter in the previous documents, which is why I asked.
>  
>  
> Matt
>  
>  
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Jordi Bares
> Sent: Tuesday, July 29, 2014 3:19 PM
> To: [email protected]
> Subject: Re: SI and Houdini
>  
> All the previous documents are
>  
> http://www.sidefx.com/index.php?option=com_content&task=view&id=2711&Itemid=132
>  
> And yes, they are big files.. will try to reduce them a bit but I guess a 
> future task will be to put them inside an eBook or something… let's see
>  
> Jordi Bares
> [email protected]
>  
> On 29 Jul 2014, at 23:12, Matt Lind <[email protected]> wrote:
> 
> 
> Where is modeling?
>  
>  
> Also, any chance of making these documents a little lighter in file size?  
> Most of the .pdf’s are 50+ Mb each making them a bit bloated and hard to 
> download where bandwidth is restricted.
>  
>  
> Matt
>  
>  
>  
>  
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Jordi Bares
> Sent: Tuesday, July 29, 2014 3:09 PM
> To: [email protected]
> Subject: Re: SI and Houdini
>  
> Thanks so much, almost there.
>  
> Last Houdini compositing guide ready
>  
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=153389#153389
>  
> I am a day or two away from finishing it all off (Except the ICE guide to 
> Houdini which will take some extra time)
>  
> enjoy
>  
> Jordi Bares
> [email protected]
>  
> On 28 Jul 2014, at 16:45, Orlando Esponda <[email protected]> wrote:
> 
> 
> 
> Thanks again Jordi, this is priceless.
>  
> 
> On Sun, Jul 27, 2014 at 5:40 PM, Jordi Bares <[email protected]> wrote:
> Compositing 1, 2 and 3 ready… follow the discussion and get the link here..
>  
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=153235#153235
>  
> Enjoy
>  
> Jordi Bares
> [email protected]
>  
> On 4 Jul 2014, at 00:59, Jordi Bares <[email protected]> wrote:
> 
> 
> 
> Well, texturing is now finished, moving into rendering guides. 1& 2 now online
>  
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=151456#151456
>  
> Enjoy
>  
> Jordi Bares
> [email protected]
>  
> On 8 Jun 2014, at 21:07, Jordi Bares <[email protected]> wrote:
> 
> 
> 
> A bit slower than I wanted but finally found a bit of time to wrap the 
> animation chapter. Moving now into procedural texturing.
>  
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=148644#148644
>  
> Please let me know if you guys miss something and I will do my best to add it.
>  
> Enjoy
>  
> Jordi Bares
> [email protected]
>  
> On 29 May 2014, at 01:56, David Barosin <[email protected]> wrote:
> 
> 
> 
> Jordi thank you!  I've been checking out the first few chapters and 
> thoroughly appreciating all the time and effort you put into these.
> 
> A truly kind act.
> 
> Cheers,
>  -Dave
>  
>  
>  
> 
> On Wed, May 28, 2014 at 7:40 PM, Nick Angus <[email protected]> wrote:
> Thank you Mr Bares!
> ________________________________________
> From: [email protected] 
> [[email protected]] on behalf of Jordi Bares 
> [[email protected]]
> Sent: 29 May 2014 08:34
> To: [email protected]
> Subject: Re: SI and Houdini
> 
> Well, seems finally found a gap to add another guide
> 
> Houdini procedural animation introduciton aka CHOPs ready to download
> 
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=148076#148076
> 
> Jordi Bares
> [email protected]
> 
> On 21 May 2014, at 22:49, Sebastian Kowalski <[email protected]> wrote:
> 
> > I am experiencing the same. Amazed by it actually.
> > And all the sexy things one can do in a ROP Network..
> > Never would thought of XSI pass system being too rigid.
> >
> >
> >
> > Am 21.05.2014 um 20:33 schrieb Andy Goehler <[email protected]>:
> >
> >>
> >>
> >>> On 21.05.2014, at 19:35, Ciaran Moloney <[email protected]> wrote:
> >>>
> >>> Mantra aint too shabby...
> >>
> >> I'm running a test scene and surprisingly Mantra keeps pace with Arnold 
> >> speed/quality wise (brute force). I really like all the options that 
> >> Mantra brings along. There's is an unmatched flexibility with lights, 
> >> objects and shaders with Mantra all inside Houdini without having to 
> >> resort to external C++ IDEs.
> >>
> >> Andy
> >
> >
> 
> 
> 
> 
>  
>  
>  
>  
>  

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