We're trying to use referenced materials right now.  It's rather hit or miss.

The referenced materials are actually a hack involving a dotXSI file which 
stores the material and shader information, then having that applied to the 
referenced models in the scene.  Problem we've been encountering is sometimes 
upon loading the scene, the reference material assignments are lost as if they 
were never assigned in the first place.

We don't know what causes this problem, but it's intermittent.  Some scenes 
work just fine, others have this problem regularly.

I do not advise using referenced materials on 2011.


Matt






From: [email protected] 
[mailto:[email protected]] On Behalf Of Sven Constable
Sent: Wednesday, July 09, 2014 2:40 PM
To: [email protected]
Subject: Referenced mat libs inside of ref models?


Hi list,

I'm currently working on a project with rather large assets including large 
object counts and very heavy geo (CAD data), so I'm referencing a lot of the 
models. Otherwise I would hit the 2GB scene size limit anyway and also for 
flexibility I would like to keep it as separated as much as possible. Thing is, 
we have only a few shaders that will be applied to all the objects. So I'd also 
like to use a referenced mat lib for the entire project  and all the ref models 
inside it. That basically means two levels of referencing ( a referenced model 
will use a ref mat lib). A reference inside a reference. I never did that and 
I'm a bit concerned if this could potencially produce problems. Does anyone 
used referenced models that contained referenced mat libs? I'm on softimage2011 
btw.

Thanks,

sven

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