The closest I've got to referencing materials is making compounds and
updating them if I've made any changes. Not quite the same but handy.



Simon Reeves
London, UK
*[email protected] <[email protected]>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*


On 9 July 2014 22:39, Matt Lind <[email protected]> wrote:

> We’re trying to use referenced materials right now.  It’s rather hit or
> miss.
>
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> The referenced materials are actually a hack involving a dotXSI file which
> stores the material and shader information, then having that applied to the
> referenced models in the scene.  Problem we’ve been encountering is
> sometimes upon loading the scene, the reference material assignments are
> lost as if they were never assigned in the first place.
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> We don’t know what causes this problem, but it’s intermittent.  Some
> scenes work just fine, others have this problem regularly.
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>
> I do not advise using referenced materials on 2011.
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>
> Matt
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> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Sven Constable
> *Sent:* Wednesday, July 09, 2014 2:40 PM
> *To:* [email protected]
> *Subject:* Referenced mat libs inside of ref models?
>
>
>
> Hi list,
>
> I'm currently working on a project with rather large assets including large
> object counts and very heavy geo (CAD data), so I'm referencing a lot of
> the models. Otherwise I would hit the 2GB scene size limit anyway and
> also for flexibility I would like to keep it as separated as much as
> possible. Thing is, we have only a few shaders that will be applied to
> all the objects. So I'd also like to use a referenced mat lib for the
> entire project  and all the ref models inside it. That basically means two
> levels of referencing ( a referenced model will use a ref mat lib). A
> reference inside a reference. I never did that and I'm a bit concerned if this
> could potencially produce problems. Does anyone used referenced models that
> contained referenced mat libs? I'm on softimage2011 btw.
>
> Thanks,
>
> sven
>

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