I tried once and it was intermitent as Matt said, most of the time failed to apply the materials. If you know for sure you won't be doing local adjustments to the shaders, a workaround would be having two mat libs in your scene: the referenced one and a local mirror. Then a script or event that updates the local one based upon the referenced one. This way you can apply local materials to the referenced models without problems and the materials will keep in sync with the referenced ones.
Maybe more a hack than a workaround, but at least it works, and it's consistent. Orlando. On Thu, Jul 10, 2014 at 4:13 AM, Simon Reeves <[email protected]> wrote: > The closest I've got to referencing materials is making compounds and > updating them if I've made any changes. Not quite the same but handy. > > > > Simon Reeves > London, UK > *[email protected] <[email protected]>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* > > > On 9 July 2014 22:39, Matt Lind <[email protected]> wrote: > >> We’re trying to use referenced materials right now. It’s rather hit or >> miss. >> >> >> >> The referenced materials are actually a hack involving a dotXSI file >> which stores the material and shader information, then having that applied >> to the referenced models in the scene. Problem we’ve been encountering is >> sometimes upon loading the scene, the reference material assignments are >> lost as if they were never assigned in the first place. >> >> >> >> We don’t know what causes this problem, but it’s intermittent. Some >> scenes work just fine, others have this problem regularly. >> >> >> >> I do not advise using referenced materials on 2011. >> >> >> >> >> >> Matt >> >> >> >> >> >> >> >> >> >> >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Sven Constable >> *Sent:* Wednesday, July 09, 2014 2:40 PM >> *To:* [email protected] >> *Subject:* Referenced mat libs inside of ref models? >> >> >> >> Hi list, >> >> I'm currently working on a project with rather large assets including large >> object counts and very heavy geo (CAD data), so I'm referencing a lot of >> the models. Otherwise I would hit the 2GB scene size limit anyway and >> also for flexibility I would like to keep it as separated as much as >> possible. Thing is, we have only a few shaders that will be applied to >> all the objects. So I'd also like to use a referenced mat lib for the >> entire project and all the ref models inside it. That basically means two >> levels of referencing ( a referenced model will use a ref mat lib). A >> reference inside a reference. I never did that and I'm a bit concerned if >> this >> could potencially produce problems. Does anyone used referenced models that >> contained referenced mat libs? I'm on softimage2011 btw. >> >> Thanks, >> >> sven >> > >

