Thanks Raffaele, great info. I'm hoping one day I'll get to work at WETA too as a creature artist (modeler or animator). No pressure, I know, I will have to step up my quality and quantity of my portfolio and when I'll think I'm good then again probably. I did set this goal for myself regardless of the obstacles however and I'm confident I can achieve it. :)
On Wed, Jul 9, 2014 at 4:34 AM, Raffaele Fragapane < [email protected]> wrote: > It entirely depends on the engine/shader. > It's extremely unlikely translucency equivalent effects will be ray > marched (camera ray is sampled/iterated multiple times along its length), a > lot more likely they will be shaded from whatever the estimator in that > area finds nearby that flags for those parameters (assuming physically > plausible shaders). > > In neither case, for the centre of the membrane, watertightness of the > mesh will matter at all, towards the outer edges though it most likely will. > > For the part joining the finger you are more likely to map things into > submission than modelling the insides of the limbs. A single flowing and > watertight hull for the whole wing is how we did everything insofar from > bats to dragons. > > > On Wed, Jul 9, 2014 at 10:52 AM, Mc Nistor <[email protected]> > wrote: > >> Do the sides have to be closed in order for the translucency to work >> best? I'm obviously talking about those that go inside the mesh (the >> fingers/limbs) not the side that reside outside. >> My "gut feeling" tells me that they don't since probably it's the rays >> fired through the polygons from various sources (lights, cameras, etc) that >> counts, not the topology of the mesh. >> >> >> On Thu, Jul 3, 2014 at 3:15 AM, Raffaele Fragapane < >> [email protected]> wrote: >> >>> If it's a photoreal centre piece, bite the bullet and give it >>> topologically aligned thickness. You will pay through the nose later if you >>> don't. Translucency/SSS alone will make or break a membrane in 90% of the >>> lighting scenarios, and you simply won't get that one right without >>> thickness. >>> >>> >>> >>> On Wed, Jul 2, 2014 at 11:17 PM, Byron Nash <[email protected]> wrote: >>> >>>> The creature will be the focal point of one shot and reasonably large >>>> in frame. The biggest pain against the single sided membrane I'm working >>>> against it getting it surfaced cleanly. The front of the wing has volume >>>> and it was modeled with T intersections as it loops back on itself. I just >>>> see it being a case where one side or another not being able to hide the >>>> seam. I'm most of the way finished adding the other side in and stitching >>>> it back around. >>>> >>>> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! >

