Thanks Raffaele, great info. I'm hoping one day I'll get to work at WETA
too as a creature artist (modeler or animator). No pressure, I know, I will
have to step up my quality and quantity of my portfolio and when I'll think
I'm good then again probably.
I did set this goal for myself regardless of the obstacles however and I'm
confident I can achieve it. :)


On Wed, Jul 9, 2014 at 4:34 AM, Raffaele Fragapane <
[email protected]> wrote:

> It entirely depends on the engine/shader.
> It's extremely unlikely translucency equivalent effects will be ray
> marched (camera ray is sampled/iterated multiple times along its length), a
> lot more likely they will be shaded from whatever the estimator in that
> area finds nearby that flags for those parameters (assuming physically
> plausible shaders).
>
> In neither case, for the centre of the membrane, watertightness of the
> mesh will matter at all, towards the outer edges though it most likely will.
>
> For the part joining the finger you are more likely to map things into
> submission than modelling the insides of the limbs. A single flowing and
> watertight hull for the whole wing is how we did everything insofar from
> bats to dragons.
>
>
> On Wed, Jul 9, 2014 at 10:52 AM, Mc Nistor <[email protected]>
> wrote:
>
>> Do the sides have to be closed in order for the translucency to work
>> best? I'm obviously talking about those that go inside the mesh (the
>> fingers/limbs) not the side that reside outside.
>> My "gut feeling" tells me that they don't since probably it's the rays
>> fired through the polygons from various sources (lights, cameras, etc) that
>> counts, not the topology of the mesh.
>>
>>
>> On Thu, Jul 3, 2014 at 3:15 AM, Raffaele Fragapane <
>> [email protected]> wrote:
>>
>>> If it's a photoreal centre piece, bite the bullet and give it
>>> topologically aligned thickness. You will pay through the nose later if you
>>> don't. Translucency/SSS alone will make or break a membrane in 90% of the
>>> lighting scenarios, and you simply won't get that one right without
>>> thickness.
>>>
>>>
>>>
>>> On Wed, Jul 2, 2014 at 11:17 PM, Byron Nash <[email protected]> wrote:
>>>
>>>> The creature will be the focal point of one shot and reasonably large
>>>> in frame. The biggest pain against the single sided membrane I'm working
>>>> against it getting it surfaced cleanly. The front of the wing has volume
>>>> and it was modeled with T intersections as it loops back on itself. I just
>>>> see it being a case where one side or another not being able to hide the
>>>> seam. I'm most of the way finished adding the other side in and stitching
>>>> it back around.
>>>>
>>>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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