Is there something about XSI's standard hair primitives (not ICE) that
causes the hairs to be generated /slightly differently/ /each time a
scene is opened/? We're rendering with Redshift, but I'm thinking we saw
something like this a few years ago with Mental Ray as well. Basically,
on the farm, some machines will render their frame ranges with slightly
different hair than any other machine. The only solution seems to be to
render all the hair on a single machine, and to do so in a way that
keeps the scene open (so in the case of Royal Render for instance, set
the sequence maximum to be the full range you need).
The rendered hair isn't 'bad' per se, it's just 'different' from
surrounding frame ranges. The simplest description is that each machine
seems to want to render the hair slightly differently. And I really
wonder if it's not some bug with XSI hair.
--
Signature
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com
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