There is something similar happening if you turn render Hair Generation > 
Render quality to Low (fastest), on the main PPG.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Tim Crowson
Sent: 14 July 2014 14:23
To: [email protected]
Subject: XSI hair and Random Generation

Is there something about XSI's standard hair primitives (not ICE) that causes 
the hairs to be generated slightly differently each time a scene is opened? 
We're rendering with Redshift, but I'm thinking we saw something like this a 
few years ago with Mental Ray as well. Basically, on the farm, some machines 
will render their frame ranges with slightly different hair than any other 
machine. The only solution seems to be to render all the hair on a single 
machine, and to do so in a way that keeps the scene open (so in the case of 
Royal Render for instance, set the sequence maximum to be the full range you 
need).

The rendered hair isn't 'bad' per se, it's just 'different' from surrounding 
frame ranges. The simplest description is that each machine seems to want to 
render the hair slightly differently. And I really wonder if it's not some bug 
with XSI hair.
--



Tim Crowson
Lead CG Artist

Magnetic Dreams, Inc.
2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.com<http://www.magneticdreams.com>
[email protected]<mailto:[email protected]>


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