IIR, this is indeed an old issue that I remember seeing in MR. I think it's not a bug per se, but a limitation of how XSI hair primitives are internally dependent on previous frames' data. I don't think there was ever any workaround other than doing all the hair consecutively on one machine. Maybe some way of caching the hair?
- XSI hair and Random Generation Tim Crowson
- RE: XSI hair and Random Generation gareth bell
- Re: XSI hair and Random Generation Ed Manning
- Re: XSI hair and Random Generation Jonah Friedman
- Re: XSI hair and Random Generation Tim Crowson
- Re: XSI hair and Random Generation Stefan Kubicek
- Re: XSI hair and Random Generation Tim Crowson
- RE: XSI hair and Random Generation Fabrice Altman