I'm looking at using ICE-scattering for more natural set dressing, but I
really need to add some motion in there. I've done a fair bit of static
stuff with over the last couple of years, but applying natural motion to
scattered instances still eludes me. In the case of grass for example, I
can't just offset a clump's animation randomly... there needs to be a
pattern to it, to give the appearance of wind moving along or whatever.
Is it possible to control (via a noise whose scale I can control), how
ICE instances have their animations activated?
ICE noob here... thinking out loud....
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*Tim Crowson
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