make sure your 'ground' has plenty of subdivisions, throw a CAV property on
it, use turbulence in an ice tree to push a fractal pattern through it

us the rgb values as vectors for clump rotation?

 

a

 

  _____  

From: [email protected]
[mailto:[email protected]] On Behalf Of Tim Crowson
Sent: 14 July 2014 23:39
To: [email protected]
Subject: Randomized but natural offset motion of ICE-scattered items?

 

I'm looking at using ICE-scattering for more natural set dressing, but I
really need to add some motion in there. I've done a fair bit of static
stuff with over the last couple of years, but applying natural motion to
scattered instances still eludes me. In the case of grass for example, I
can't just offset a clump's animation randomly... there needs to be a
pattern to it, to give the appearance of wind moving along or whatever. Is
it possible to control (via a noise whose scale I can control), how ICE
instances have their animations activated?

ICE noob here... thinking out loud....

-- 

 

Tim Crowson
Lead CG Artist

Magnetic Dreams, Inc.
2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | www.magneticdreams.com
[email protected]

Confidentiality Notice: This email, including attachments, is confidential
and should not be used by anyone who is not the original intended
recipient(s). If you have received this e-mail in error please inform the
sender and delete it from your mailbox or any other storage mechanism.
Magnetic Dreams, Inc cannot accept liability for any statements made which
are clearly the sender's own and not expressly made on behalf of Magnetic
Dreams, Inc or one of its agents.

 

Reply via email to