make sure your 'ground' has plenty of subdivisions, throw a CAV property on it, use turbulence in an ice tree to push a fractal pattern through it
us the rgb values as vectors for clump rotation? a _____ From: [email protected] [mailto:[email protected]] On Behalf Of Tim Crowson Sent: 14 July 2014 23:39 To: [email protected] Subject: Randomized but natural offset motion of ICE-scattered items? I'm looking at using ICE-scattering for more natural set dressing, but I really need to add some motion in there. I've done a fair bit of static stuff with over the last couple of years, but applying natural motion to scattered instances still eludes me. In the case of grass for example, I can't just offset a clump's animation randomly... there needs to be a pattern to it, to give the appearance of wind moving along or whatever. Is it possible to control (via a noise whose scale I can control), how ICE instances have their animations activated? ICE noob here... thinking out loud.... -- Tim Crowson Lead CG Artist Magnetic Dreams, Inc. 2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.com [email protected] Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents.

