Basically... I'm wanting to treat plants as though they were actors in a
crowd sim. I'm experimenting with that now, but not getting very far,
since the Crowd tools seem to want enveloped geo...
On 7/15/2014 8:34 AM, Tim Crowson wrote:
I'm thinking more of a scenario where the clumps (or whatever is being
instanced) is actually being deformed by some kind of cache
(pointcache probably). I'd like to find a way to offset their
animation, but not strictly randomly...
On 7/15/2014 4:13 AM, adrian wyer wrote:
Signature
make sure your 'ground' has plenty of subdivisions, throw a CAV
property on it, use turbulence in an ice tree to push a fractal
pattern through it
us the rgb values as vectors for clump rotation?
a
------------------------------------------------------------------------
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of *Tim
Crowson
*Sent:* 14 July 2014 23:39
*To:* [email protected]
*Subject:* Randomized but natural offset motion of ICE-scattered items?
I'm looking at using ICE-scattering for more natural set dressing,
but I really need to add some motion in there. I've done a fair bit
of static stuff with over the last couple of years, but applying
natural motion to scattered instances still eludes me. In the case of
grass for example, I can't just offset a clump's animation
randomly... there needs to be a pattern to it, to give the appearance
of wind moving along or whatever. Is it possible to control (via a
noise whose scale I can control), how ICE instances have their
animations activated?
ICE noob here... thinking out loud....
--
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com
<http://www.magneticdreams.com>
[email protected] <mailto:[email protected]>
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